forked from Sokomine/yl_speak_up
		
	added effect state change of variable
This commit is contained in:
		
							parent
							
								
									003b322af3
								
							
						
					
					
						commit
						b60d5b03d0
					
				| @ -360,7 +360,27 @@ yl_speak_up.execute_effect = function(player, n_id, o_id, r) | ||||
| 
 | ||||
| 	-- "an internal state (i.e. of a quest)", -- 2 | ||||
| 	elseif(r.r_type == "state") then | ||||
| 		-- TODO: implement effect "state" | ||||
| 		if(not(r.r_variable) or r.r_variable == "") then | ||||
| 			return false | ||||
| 		end | ||||
| 		local pname = player:get_player_name() | ||||
| 		local owner = yl_speak_up.npc_owner[ n_id ] | ||||
| 		-- set the value of the variable | ||||
| 		local new_value = nil | ||||
| 		if(    r.r_operator and r.r_operator == "set_to") then | ||||
| 			new_value = r.r_var_cmp_value | ||||
| 		elseif(r.r_operator and r.r_operator == "unset") then | ||||
| 			new_value = nil | ||||
| 		else | ||||
| 			yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." ".. | ||||
| 				"state: Unsupported type: "..tostring(r.r_value)..".") | ||||
| 			return false | ||||
| 		end | ||||
| 		local ret = yl_speak_up.set_quest_variable_value(owner, pname, r.r_variable, new_value) | ||||
| 		yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." ".. | ||||
| 			"state: Success: "..tostring(ret).." for setting "..tostring(r.r_variable).." to ".. | ||||
| 			tostring(new_value)..".") | ||||
|                 return ret | ||||
| 	-- "a block somewhere" -- 3 | ||||
| 	elseif(r.r_type == "block") then | ||||
| 		-- is the position given correctly? | ||||
|  | ||||
| @ -3,6 +3,14 @@ | ||||
| 
 | ||||
| yl_speak_up.player_vars = {} | ||||
| 
 | ||||
| -- set the value of a variable used by a player in an NPC | ||||
| yl_speak_up.set_quest_variable_value = function(owner_name, current_player_name, variable_name, new_value) | ||||
| 	-- TODO: actually implement | ||||
| 	minetest.chat_send_player(current_player_name, "[Info] Trying to set variable ".. | ||||
| 		tostring(variable_name).." to "..tostring(new_value)..".") | ||||
| 	return false | ||||
| end | ||||
| 
 | ||||
| -- get the value of a variable used by a player in an NPC | ||||
| yl_speak_up.get_quest_variable_value = function(owner_name, current_player_name, variable_name) | ||||
| 	-- TODO: actually implement | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user