forked from Sokomine/yl_speak_up
		
	fixed bug with data.what used before data
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				| @ -301,7 +301,7 @@ yl_speak_up.save_element_p_or_a_or_e = function( | ||||
| 	-- "the inventory of the player", -- 5 | ||||
| 	-- "the inventory of the NPC", -- 6 | ||||
| 	-- (only for preconditions; not for effects) | ||||
| 	elseif((what_type == "player_inv" or what_type == "npc_inv") and id_prefix == "p_") then | ||||
| 	elseif((what_type == "player_inv" or what_type == "npc_inv" or what_type == "block_inv") and id_prefix == "p_") then | ||||
| 		v.p_value = values_inv[ data.inv ] | ||||
| 		if(v.p_value and v.p_value ~= "inv_is_empty") then | ||||
| 			if(not(data.inv_stack_name) or data.inv_stack_name == "") then | ||||
| @ -732,19 +732,19 @@ yl_speak_up.input_fs_edit_option_related = function(player, formname, fields, | ||||
| 
 | ||||
| 	-- field inputs: those do not trigger a sending of the formspec on their own | ||||
| 
 | ||||
| 	local was_changed = false | ||||
| 	-- are we talking about an inventory? | ||||
| 	-- (inventory only applies to preconditions; not effects) | ||||
| 	local data = yl_speak_up.speak_to[pname][ tmp_data_cache ] | ||||
| 	local what_type = "" | ||||
| 	if(data and data.what and values_what[ data.what ]) then | ||||
| 		what_type = values_what[ data.what ] | ||||
| 	end | ||||
| 
 | ||||
| 	local was_changed = false | ||||
| 	-- are we talking about an inventory? | ||||
| 	-- (inventory only applies to preconditions; not effects) | ||||
| 	local data = yl_speak_up.speak_to[pname][ tmp_data_cache ] | ||||
| 	if(((fields.inv_stack_name and fields.inv_stack_name ~= "") | ||||
| 	  or (fields.store_item_name and fields.store_item_name ~= "")) | ||||
| 	  and data and data.what | ||||
| 	  and ((id_prefix == "p_" and (what_type == "player_inv" or what_type == "npc_inv")) | ||||
| 	  and ((id_prefix == "p_" and (what_type == "player_inv" or what_type == "npc_inv" or what_type == "block_inv")) | ||||
| 	    -- "give item (created out of thin air) to player (requires npc_master priv)", -- 7 | ||||
| 	    -- "take item from player and destroy it (requires npc_master priv)", -- 8 | ||||
| 	    or (id_prefix == "r_" and (what_type == "give_item" or what_type == "take_item")))) then | ||||
| @ -1273,7 +1273,7 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result, | ||||
| 	-- "the inventory of the player", -- 5 | ||||
| 	-- "the inventory of the NPC", -- 6 | ||||
| 	-- (inventory - only for preconditions; effects have something else here) | ||||
| 	elseif(data.what and id_prefix == "p_" and (what_type == "player_inv" or what_type == "npc_inv")) then | ||||
| 	elseif(data.what and id_prefix == "p_" and (what_type == "player_inv" or what_type == "npc_inv" or what_type == "block_inv")) then | ||||
| 		return yl_speak_up.get_fs_edit_option_precondition_inv( | ||||
| 				pname, dialog, formspec, data, id_prefix, save_button, e, | ||||
| 				values_inv, check_inv) | ||||
|  | ||||
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