prepared adding of precondition and effect edit

This commit is contained in:
Sokomine 2021-06-03 18:08:05 +02:00
parent cfe6f83ad4
commit a0f338c965

View File

@ -102,6 +102,12 @@ yl_speak_up.input_edit_option_dialog = function(player, formname, fields)
-- show the trade with ID "<d_id> <o_id>"
yl_speak_up.show_fs(player, "trade_simple", tostring(d_id).." "..tostring(o_id))
return
-- the player clicked on a precondition
elseif(fields.table_of_preconditions) then
-- the player clicked on an effect
elseif(fields.table_of_effects) then
end
-- if ESC is pressed or anything else unpredicted happens: go back to the main dialog edit window
@ -132,26 +138,28 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
local list_of_preconditions = ""
local prereq = d_option.o_prerequisites
if(prereq) then
for k, v in pairs(prereq) do
local sorted_key_list = yl_speak_up.sort_keys(prereq)
for i, k in ipairs(sorted_key_list) do
local v = prereq[ k ]
list_of_preconditions = list_of_preconditions..
minetest.formspec_escape(v.p_id)..",#FFFF00,"..
minetest.formspec_escape(v.p_type)..","..
minetest.formspec_escape(v.p_value)..","
end
end
list_of_preconditions = list_of_preconditions..",#00FF00,add,Add a new pre(C)ondition"
local list_of_actions = ""
if(dialog.trades and dialog.trades[ tostring(d_id).." "..tostring(o_id) ]) then
local tr = dialog.trades[ tostring(d_id).." "..tostring(o_id)]
-- show the trade in the result/effects list
list_of_actions = ",#00FF00,trade,"..
list_of_actions = ",#FF8800,trade,"..
-- show a reasonable overview of what is traded for what
minetest.formspec_escape("NPC sells "..
table.concat(tr.buy, ";").." for "..
table.concat(tr.pay, ";"))
else
list_of_actions = ",#00FF00,add,"..
"Add a new effect"
list_of_actions = ",#00FF00,add,Add a new (A)ction"
end
-- find the right target dialog for this option (if it exists)
@ -160,7 +168,9 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
local list_of_effects = ""
local results = d_option.o_results
if(results) then
for k, v in pairs(results) do
local sorted_key_list = yl_speak_up.sort_keys(results)
for i, k in ipairs(sorted_key_list) do
local v = results[ k ]
if v.r_type == "dialog" and dialog.n_dialogs[v.r_value] ~= nil then
-- there may be more than one in the data structure
target_dialog = v.r_value
@ -172,6 +182,7 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
end
end
end
list_of_effects = list_of_effects..",#00FF00,add,Add a new (Ef)fect"
-- if no target dialog has been selected: default is to go to the dialog with d_sort 0
if(not(target_dialog) or target_dialog == "" or not(dialog.n_dialogs[target_dialog])) then
@ -297,7 +308,7 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
"apply the following (Ef)fects:]"..
-- TODO: perhaps add tooltip for the type of the conditions
"tablecolumns[text;color,span=1;text;text]"..
"table[1.2,12.3;21.0,2.0;table_of_effect;"..
"table[1.2,12.3;21.0,2.0;table_of_effects;"..
list_of_effects..";0]"..
-- ..and what the NPC will reply to that answer
"label[0.2,15.1;The NPC will react to this answer with the following dialog:]"..