forked from Sokomine/yl_speak_up
make color of table lines configurable
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parent
e2ed6263ac
commit
8d0377572d
@ -257,12 +257,12 @@ end
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-- small helper function for yl_speak_up.get_fs_manage_quest_steps
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yl_speak_up.quest_step_show_table = function(formspec, table_specs, liste)
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yl_speak_up.quest_step_show_table = function(formspec, table_specs, liste, color)
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table.insert(formspec, "tablecolumns[color;text]table[")
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table.insert(formspec, table_specs)
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local tmp = {}
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for k, v in pairs(liste) do
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table.insert(tmp, "#AAFFAA")
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table.insert(tmp, color or "#FFFFFF")
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table.insert(tmp, minetest.formspec_escape(v))
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end
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table.insert(formspec, table.concat(tmp, ","))
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@ -272,6 +272,7 @@ end
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yl_speak_up.quest_step_show_table_decorated = function(formspec,
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label, field_name, liste, start_x, start_y, width, height, label_ident,
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box_color, column_color,
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tooltip_text, add_lines)
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local dim_str = tostring(width)..","..tostring(height)
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table.insert(formspec, "container[")
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@ -280,7 +281,8 @@ yl_speak_up.quest_step_show_table_decorated = function(formspec,
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table.insert(formspec, "]")
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table.insert(formspec, "box[0,0;")
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table.insert(formspec, dim_str)
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table.insert(formspec, ";#666666")
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table.insert(formspec, ";")
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table.insert(formspec, box_color or "#666666")
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table.insert(formspec, "]")
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-- add buttons etc. first so that the label remains visible on top
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if(add_lines) then
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@ -293,7 +295,7 @@ yl_speak_up.quest_step_show_table_decorated = function(formspec,
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table.insert(formspec, "]")
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yl_speak_up.quest_step_show_table(formspec,
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"0.1,0.7;"..tostring(width-0.2)..","..tostring(height-0.8)..";"..tostring(field_name)..";",
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liste or {})
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liste or {}, column_color)
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if(tooltip_text and tooltip_text ~= "") then
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table.insert(formspec, "tooltip[")
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table.insert(formspec, field_name)
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@ -355,20 +357,20 @@ yl_speak_up.get_fs_manage_quest_steps = function(player, param)
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local lists = yl_speak_up.quest_step_get_start_end_unconnected_lists(step_data)
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yl_speak_up.quest_step_show_table_decorated(formspec,
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"Start steps:", "TODO_select_from_start_steps", lists.start_steps,
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"0.1", "2.7", "5.6", "4.3", 0,
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"0.1", "2.7", "5.6", "4.3", 0, nil, "#AAFFAA",
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"The quest begins with this (or one of these) steps.\n"..
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"You need at least one start step.",
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nil)
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yl_speak_up.quest_step_show_table_decorated(formspec,
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"Unconnected steps:", "TODO_select_from_unconnected_steps", lists.unconnected_steps,
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"0.1", "7.0", "5.6", "4.3", 0,
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"0.1", "7.0", "5.6", "4.3", 0, nil, "#FFAAAA",
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"These steps are not used yet. They are not required\n"..
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"by any other steps and do not require steps either.\n"..
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"Please decide what to do with them!",
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nil)
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yl_speak_up.quest_step_show_table_decorated(formspec,
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"Quest ends with steps:", "TODO_select_from_end_steps", lists.end_steps,
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"24", "2.7", "5.6", "8.5", "0.1",
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"24", "2.7", "5.6", "8.5", "0.1", nil, "#AAFFAA",
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"This quest ends with these steps. They are not required\n"..
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"by any other steps and have no successor.\n"..
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"Your quest needs at least one end step.",
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@ -397,7 +399,7 @@ yl_speak_up.get_fs_manage_quest_steps = function(player, param)
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yl_speak_up.quest_step_show_table_decorated(formspec,
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em("One of").." these quest steps:", "one_step_required",
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step_data[selected].one_step_required,
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"0.1", "2.7", "5.6", "4.3", 0,
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"0.1", "2.7", "5.6", "4.3", 0, nil, "#AAFFAA",
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"At least "..em("one of").." these previous quest steps listed here has to be\n"..
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"achieved by the player who is trying to solve this quest.\n"..
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"Only then can the player try to achieve this current quest\n"..
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@ -411,7 +413,7 @@ yl_speak_up.get_fs_manage_quest_steps = function(player, param)
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yl_speak_up.quest_step_show_table_decorated(formspec,
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em("All of").." these quest steps:", "all_steps_required",
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step_data[selected].all_steps_required,
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"0.1", "7.0", "5.6", "4.3", 0,
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"0.1", "7.0", "5.6", "4.3", 0, nil, "#AAFFAA",
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"Sometimes there may not be a particular order in which\n"..
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"quest steps ought to be solved. Imagine for example getting\n"..
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"indigrents for a cake and delivering them to an NPC.\n"..
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@ -459,7 +461,7 @@ yl_speak_up.get_fs_manage_quest_steps = function(player, param)
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"get these quest step(s) "..em("next")..":", "next_steps_show",
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required_for,
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-- the label needs to be moved slightly to the right to make room for the > button
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"0.4", "2.7", "5.6", "8.5", "0.1",
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"0.4", "2.7", "5.6", "8.5", "0.1", nil, "#AAFFAA",
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"Once the current quest step has been achieved by the\n"..
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"player, the player can strive to achieve these next\n"..
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"quest step(s).\n"..
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