forked from Sokomine/yl_speak_up
used yl_speak_up.log_change where appropriate
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@ -193,20 +193,18 @@ yl_speak_up.load_npc_inventory = function(n_id)
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-- log inventory changes (same way as modifications to chest inventories)
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", "(yl_speak_up) "..player:get_player_name() ..
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" moves stuff in inventory of NPC " .. tostring(n_id))
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yl_speak_up.log_change(player:get_player_name(), n_id,
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"moves stuff inside inventory of NPC")
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end,
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on_put = function(inv, listname, index, stack, player)
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minetest.log("action", "(yl_speak_up) "..player:get_player_name() ..
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" moves " .. stack:get_name() ..
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" to inventory of NPC " .. tostring(n_id))
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yl_speak_up.log_change(player:get_player_name(), n_id,
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"adds "..tostring(stack:to_string()).." to inventory of NPC")
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end,
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on_take = function(inv, listname, index, stack, player)
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minetest.log("action", "(yl_speak_up) "..player:get_player_name() ..
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" takes " .. stack:get_name() ..
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" from inventory of NPC " .. tostring(n_id))
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yl_speak_up.log_change(player:get_player_name(), n_id,
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"takes "..tostring(stack:to_string()).." from inventory of NPC")
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end,
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})
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-- the NPC needs enough room for trade items, payment and questitems
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@ -62,10 +62,8 @@ yl_speak_up.npc_has_priv = function(n_id, priv_name, generic_npc_id)
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end
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if(not(yl_speak_up.npc_priv_table[n_id])
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or not(yl_speak_up.npc_priv_table[n_id][priv_name])) then
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minetest.log(
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"action",
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"[MOD] yl_speak_up: NPC with ID "..tostring(n_id)..
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" was denied the NPC priv "..tostring(priv_name)..".")
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yl_speak_up.log_change("-", n_id,
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"error: NPC was denied priv priv "..tostring(priv_name)..".")
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return false
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end
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return true
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