diff --git a/api/api_inventory.lua b/api/api_inventory.lua index 39f230b..045f450 100644 --- a/api/api_inventory.lua +++ b/api/api_inventory.lua @@ -28,64 +28,6 @@ yl_speak_up.check_stack_has_meta = function(player, stack) end --- the player has closed the inventory formspec of the NPC - save it -yl_speak_up.input_inventory = function(player, formname, fields) - local pname = player:get_player_name() - local d_id = yl_speak_up.speak_to[pname].d_id - local n_id = yl_speak_up.speak_to[pname].n_id - -- after closing the inventory formspec: - -- ..save the (very probably) modified inventory - yl_speak_up.save_npc_inventory(n_id) - -- show inventory again? - if(fields.back_from_error_msg) then - yl_speak_up.show_fs(player, "inventory") - return - end - -- show the trade list? - if(fields.inventory_show_tradelist) then - yl_speak_up.show_fs(player, "trade_list") - return - end - -- ..and go back to the normal talk formspec - yl_speak_up.show_fs(player, "talk", {n_id = n_id, d_id = d_id}) -end - - --- access the inventory of the NPC (only possible for players with the right priv) -yl_speak_up.get_fs_inventory = function(player) - if(not(player)) then - return "" - end - local pname = player:get_player_name() - -- which NPC is the player talking to? - local n_id = yl_speak_up.speak_to[pname].n_id - local dialog = yl_speak_up.speak_to[pname].dialog - -- do we have all the necessary data? - if(not(n_id) or not(dialog.n_npc)) then - return "size[6,2]".. - "label[0.2,0.5;Ups! This NPC lacks ID or name.]".. - "button_exit[2,1.5;1,0.9;exit;Exit]" - end - - -- only players which can edit this npc can see its inventory - if(not(yl_speak_up.may_edit_npc(player, n_id))) then - return "size[6,2]".. - "label[0.2,0.5;Sorry. You lack the privileges.]".. - "button_exit[2,1.5;1,0.9;exit;Exit]" - end - - return "size[12,11]" .. - "label[2,-0.2;Inventory of "..minetest.formspec_escape(dialog.n_npc).. - " (ID: "..tostring(n_id).."):]".. - "list[detached:yl_speak_up_npc_"..tostring(n_id)..";npc_main;0,0.3;12,6;]" .. - "list[current_player;main;2,7.05;8,1;]" .. - "list[current_player;main;2,8.28;8,3;8]" .. - "listring[detached:yl_speak_up_npc_"..tostring(n_id)..";npc_main]" .. - "listring[current_player;main]" .. - "button[3.5,6.35;5,0.6;inventory_show_tradelist;Show trade list trades (player view)]".. - "button[10.0,10.4;2,0.9;back_from_inventory;Back]" -end - -- save the inventory of the NPC with the id n_id yl_speak_up.save_npc_inventory = function( n_id )