adjusted style for msg windows in d_got_item

This commit is contained in:
Sokomine 2022-05-09 20:17:12 +02:00
parent 978962412f
commit 7d92433d7c
2 changed files with 8 additions and 7 deletions

View File

@ -51,8 +51,8 @@ yl_speak_up.input_player_offers_item = function(player, formname, fields)
-- show a message to the player
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:player_offers_item",
formspec = "size[8,1.5]"..
"label[0.2,-0.2;"..
formspec = yl_speak_up.show_fs_simple_deco(8, 2.5)..
"label[0.5,0.5;"..
error_msg.."]"..
"button[2,1.0;1.5,0.9;back_from_error_msg;Back]"})
"button[3.5,1.5;1.5,1.0;back_from_error_msg;Back]"})
end

View File

@ -395,12 +395,13 @@ yl_speak_up.get_fs_talkdialog = function(player, n_id, d_id, alternate_text, rec
local pname = player:get_player_name()
local trade_inv = minetest.get_inventory({type="detached", name="yl_speak_up_player_"..pname})
if(not(trade_inv:is_empty("npc_wants"))) then
return "size[8,1.5]"..
"label[0.2,-0.2;"..
return "formspec_version[1]"..
yl_speak_up.show_fs_simple_deco(8, 2.5)..
"label[0.5,0.5;"..
minetest.formspec_escape(dialog.n_npc or "- ? -")..
" does not seem to be intrested.\n"..
" does not seem to be intrested in that.\n"..
"Please take your item back and try something else.]"..
"button[2,1.0;1.5,0.9;show_player_offers_item;Ok]"
"button[3.5,1.5;1.5,1.0;show_player_offers_item;Ok]"
end
end