moved chat command npc_talk_style into own file

This commit is contained in:
Sokomine 2022-06-19 21:15:35 +02:00
parent 300d557a80
commit 74b024645b
3 changed files with 39 additions and 33 deletions

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@ -0,0 +1,35 @@
-- change the formspec style used in fs_decorated.lua
-- because the player may have wandered off from his NPC and get too many messages
-- without a quick way to get rid of them otherwise
minetest.register_chatcommand( 'npc_talk_style', {
description = "This command sets your formspec version "..
"for the yl_speak_up NPC to value <version>.\n"..
" Version 1: For very old clients. Not recommended.\n"..
" Version 2: Adds extra scroll buttons. Perhaps you like this more.\n"..
" Version 3: Default version.",
privs = {},
func = function(pname, param)
-- set a default value
if(not(yl_speak_up.fs_version[pname])) then
yl_speak_up.fs_version[pname] = 3
end
if(param and param == "1") then
yl_speak_up.fs_version[pname] = 1
elseif(param and param == "2") then
yl_speak_up.fs_version[pname] = 2
elseif(param and param == "3") then
yl_speak_up.fs_version[pname] = 3
else
minetest.chat_send_player(pname, "This command sets your formspec version "..
"for the yl_speak_up NPC to value <version>.\n"..
" Version 1: For very old clients. Not recommended.\n"..
" Version 2: Adds extra scroll buttons.\n"..
" Version 3: Default (recommended) version.")
end
minetest.chat_send_player(pname, "Your formspec version for the yl_speak_up NPC "..
"has been set to version "..tostring(yl_speak_up.fs_version[pname])..
" for this session.")
end
})

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@ -1,39 +1,8 @@
-- the formspec menu used for talking to the NPC can also used for
-- the trading formspec and similar things
-- because the player may have wandered off from his NPC and get too many messages
-- without a quick way to get rid of them otherwise
minetest.register_chatcommand( 'npc_talk_style', {
description = "This command sets your formspec version "..
"for the yl_speak_up NPC to value <version>.\n"..
" Version 1: For very old clients. Not recommended.\n"..
" Version 2: Adds extra scroll buttons. Perhaps you like this more.\n"..
" Version 3: Default version.",
privs = {},
func = function(pname, param)
-- set a default value
if(not(yl_speak_up.fs_version[pname])) then
yl_speak_up.fs_version[pname] = 3
end
if(param and param == "1") then
yl_speak_up.fs_version[pname] = 1
elseif(param and param == "2") then
yl_speak_up.fs_version[pname] = 2
elseif(param and param == "3") then
yl_speak_up.fs_version[pname] = 3
else
minetest.chat_send_player(pname, "This command sets your formspec version "..
"for the yl_speak_up NPC to value <version>.\n"..
" Version 1: For very old clients. Not recommended.\n"..
" Version 2: Adds extra scroll buttons.\n"..
" Version 3: Default (recommended) version.")
end
minetest.chat_send_player(pname, "Your formspec version for the yl_speak_up NPC "..
"has been set to version "..tostring(yl_speak_up.fs_version[pname])..
" for this session.")
end
})
-- the chat command npc_talk_style found in command_npc_talk_style.lua
-- can be used to switch formspec style.
-- helper function for yl_speak_up.show_fs_decorated

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@ -40,6 +40,8 @@ dofile(modpath .. "interface_mobs_api.lua")
dofile(modpath .. "show_fs.lua")
-- general decoration part for main formspec, trade window etc.
dofile(modpath .. "fs_decorated.lua")
-- command for switching the formspec version of the player
dofile(modpath .. "command_npc_talk_style.lua")
-- the formspec and input handling for the main dialog
dofile(modpath .. "fs_talkdialog.lua")
-- ask if the player wants to save, discard or go back in edit mode