forked from Sokomine/yl_speak_up
handle edit mode in trade_simple correctly
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b1a6b6f628
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6f5a84e6de
@ -50,15 +50,16 @@ yl_speak_up.input_do_trade_simple = function(player, formname, fields)
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-- go back to the main dialog
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if(fields.abort_trade_simple or fields.quit or fields.finished_trading) then
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local d_id = yl_speak_up.speak_to[pname].d_id
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local n_id = yl_speak_up.speak_to[pname].n_id
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-- if in edit mode: go back to the edit options dialog
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if(trade.edit_trade) then
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if(yl_speak_up.edit_mode[pname] == yl_speak_up.speak_to[pname].n_id
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and (yl_speak_up.speak_to[pname].n_id)) then
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minetest.show_formspec(pname, "yl_speak_up:edit_option_dialog",
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yl_speak_up.get_fs_edit_option_dialog(player, n_id, d_id, trade.o_id))
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return
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end
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local d_id = yl_speak_up.speak_to[pname].d_id
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local n_id = yl_speak_up.speak_to[pname].n_id
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-- if at least one successful trade has happened: show the target dialog
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-- (else show the current dialog again)
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if(trade.trade_done > 0) then
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