forked from Sokomine/yl_speak_up
fixed bug #19 (text was nil)
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@ -348,6 +348,9 @@ yl_speak_up.show_colored_dialog_text = function(dialog, data, d_id, hypertext_po
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color = "777777"
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color = "777777"
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text = "[The NPC will end this conversation.]"
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text = "[The NPC will end this conversation.]"
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end
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end
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if(not(text)) then
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text = "[ERROR: No text!]"
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end
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if(data and data.alternate_text and data.alternate_text ~= "") then
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if(data and data.alternate_text and data.alternate_text ~= "") then
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add_info_alternate_text = alternate_label_text
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add_info_alternate_text = alternate_label_text
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-- replace $TEXT$ with the normal dialog text and make the new text yellow
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-- replace $TEXT$ with the normal dialog text and make the new text yellow
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