forked from Sokomine/yl_speak_up
fixed bug with saving when quitting
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885c19831e
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4a4ffefb85
@ -113,9 +113,9 @@ yl_speak_up.get_fs_save_or_discard_changes = function(player, param)
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minetest.formspec_escape(d_id)..":]"..
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"hypertext[0.2,1;13.5,4;list_of_changes;<normal>"..
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minetest.formspec_escape(text) .. "\n</normal>".."]"..
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"button[1.2,5.2;3,0.9;discard_dialog_changes;Discard changes]"..
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"button_exit[1.2,5.2;3,0.9;discard_dialog_changes;Discard changes]"..
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"button[5.7,5.2;3,0.9;back_to_dialog_changes;Back]"..
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"button[10.2,5.2;3,0.9;save_dialog_changes;Save changes]"..
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"button_exit[10.2,5.2;3,0.9;save_dialog_changes;Save changes]"..
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"tooltip[save_dialog_changes;Save all changes to this dialog and "..target_name..".]"..
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"tooltip[discard_dialog_changes;Undo all changes and "..target_name..".]"..
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"tooltip[back_to_dialog_changes;Go back to dialog "..
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11
show_fs.lua
11
show_fs.lua
@ -82,6 +82,9 @@ yl_speak_up.show_fs = function(player, fs_name, param)
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return
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end
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local pname = player:get_player_name()
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if(not(yl_speak_up.speak_to[pname])) then
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return
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end
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local last_fs = yl_speak_up.speak_to[pname].last_fs
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-- show the save or discard changes dialog
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@ -98,6 +101,11 @@ yl_speak_up.show_fs = function(player, fs_name, param)
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yl_speak_up.speak_to[pname].next_fs_param = nil
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yl_speak_up.speak_to[pname].last_fs = fs_name
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yl_speak_up.speak_to[pname].last_fs_param = param
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if(not(fs_name) or fs_name == "quit") then
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yl_speak_up.speak_to[pname] = nil
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yl_speak_up.edit_mode[pname] = nil
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return
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end
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-- the player clicked on "back" in the above dialog
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elseif(fs_name and fs_name == "show_last_fs") then
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@ -156,9 +164,6 @@ yl_speak_up.show_fs = function(player, fs_name, param)
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yl_speak_up.speak_to[pname].last_fs = fs_name
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-- and its parameter
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yl_speak_up.speak_to[pname].last_fs_param = param
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elseif(fs_name == "quit") then
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-- player wanted to quit
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return
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end
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-- this is here mostly to fascilitate debugging - so that really all calls to
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