added fs_show_all_var_values.lua

This commit is contained in:
Sokomine 2021-08-01 19:15:45 +02:00
parent 18b8529b3b
commit 420452e4ff
3 changed files with 80 additions and 6 deletions

View File

@ -86,8 +86,15 @@ yl_speak_up.input_fs_manage_variables = function(player, formname, fields)
end end
-- show all stored values for a variable in a table
if(fields and fields.show_stored_values_for_var) then
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:manage_variables",
formspec = yl_speak_up.fs_show_all_var_values(player, pname, var_name)
})
return
-- delete (empty) variable -- delete (empty) variable
if(fields elseif(fields
and ((fields.delete_variable and fields.delete_variable ~= "") and ((fields.delete_variable and fields.delete_variable ~= "")
or (fields.delete_unused_variable and fields.delete_unused_variable ~= "")) or (fields.delete_unused_variable and fields.delete_unused_variable ~= ""))
and var_name) then and var_name) then
@ -341,9 +348,12 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
"label[0.2,7.05;This variable is used by the following ".. "label[0.2,7.05;This variable is used by the following "..
minetest.colorize("#FFFF00", tostring(c2)).." node positions:\n\t".. minetest.colorize("#FFFF00", tostring(c2)).." node positions:\n\t"..
-- those are only pos_to_string(..) - no need to formspec_escape that -- those are only pos_to_string(..) - no need to formspec_escape that
minetest.colorize("#FFFF00", list_of_node_pos_users)..".]" minetest.colorize("#FFFF00", list_of_node_pos_users)..".]"..
"button[0.2,8.05;4.0,0.6;show_stored_values_for_var;Show all stored values]"..
"tooltip[show_stored_values_for_var;A diffrent value can be stored for each "..
"player.\nShow these values in a table.]"
end end
return "size[16,8.5]".. return "size[16,11.5]"..
"label[5.0,0.0;* Manage your variables *]".. "label[5.0,0.0;* Manage your variables *]"..
"label[0.2,0.8;Note: Each variable will store a diffrent value for each player who ".. "label[0.2,0.8;Note: Each variable will store a diffrent value for each player who "..
"interacts with the NPC.\n".. "interacts with the NPC.\n"..
@ -363,7 +373,5 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
).. )..
additional_buttons.. additional_buttons..
"button[0.0,0.2;1.0,0.6;back;Back]".. "button[0.0,0.2;1.0,0.6;back;Back]"..
"button[6.0,8.0;1.0,0.6;back;Back]" "button[6.0,11.0;1.0,0.6;back;Back]"
end end

View File

@ -0,0 +1,64 @@
-- called only by mange_variables formspec
yl_speak_up.fs_show_all_var_values = function(player, pname, var_name)
-- wrong parameters? no need to show an error message here
if(not(var_name) or not(pname) or not(player)) then
return ""
end
-- TODO: check if the player really has read access to this variable
var_name = yl_speak_up.restore_complete_var_name(var_name, pname)
-- player names with values as key; normally the player name is the key and
-- the value the value - but that would be a too long list to display, and
-- so we rearrange the array for display here
local players_with_value = {}
-- the diffrent values that exist
local values = {}
local var_data = yl_speak_up.player_vars[ var_name ]
local count_players = 0
for player_name, v in pairs(var_data) do
-- metadata is diffrent and not of relevance here
if(player_name and player_name ~= "$META$" and v) then
if(not(players_with_value[ v ])) then
players_with_value[ v ] = {}
table.insert(values, v)
end
table.insert(players_with_value[ v ], player_name)
count_players = count_players + 1
end
end
-- the values ought to be shown in a sorted way
table.sort(values)
-- construct the lines that shall form the table
local lines = {"#FFFFFF,Value:,#FFFFFF,Players for which this value is stored:"}
for i, v in ipairs(values) do
table.insert(lines,
"#FFFF00,"..minetest.formspec_escape(v)..",#CCCCCC,"..
-- text, prefix, line_length, max_lines
yl_speak_up.wrap_long_lines_for_table(
table.concat(players_with_value[ v ], ", "),
",,,#CCCCCC,", 80, 8))
end
-- true here means: lines are already sorted;
-- ",": don't insert blank lines between entries
local formspec = yl_speak_up.print_as_table_prepare_formspec(lines, "table_of_variable_values",
"back_from_msg", "Back", true, ",",
"color,span=1;text;color,span=1;text") -- the table columns
table.insert(formspec,
"label[18.0,1.8;"..
minetest.formspec_escape("For variable \""..
minetest.colorize("#FFFF00", tostring(var_name or "- ? -"))..
"\", these values are stored:").."]")
if(values and #values > 0) then
table.insert(formspec,
"label[18.0,31.0;The variable holds "..
minetest.colorize("#FFFF00", tostring(#values)).." diffrent values for "..
minetest.colorize("#FFFF00", tostring(count_players)).." diffrent players.]")
else
table.insert(formspec,
"label[18.0,31.0;The variable does not currently hold any stored values.]")
end
return table.concat(formspec, "\n")
end

View File

@ -53,6 +53,8 @@ dofile(modpath .. "trade_simple.lua")
dofile(modpath .. "trade_list.lua") dofile(modpath .. "trade_list.lua")
-- as the name says: list which npc acesses a variable how and in which context -- as the name says: list which npc acesses a variable how and in which context
dofile(modpath .. "fs_get_list_of_usage_of_variable.lua") dofile(modpath .. "fs_get_list_of_usage_of_variable.lua")
-- show which values are stored for which player in a quest variable
dofile(modpath .. "fs_show_all_var_values.lua")
-- manage quest variables: add, delete, manage access rights etc. -- manage quest variables: add, delete, manage access rights etc.
dofile(modpath .. "fs_manage_variables.lua") dofile(modpath .. "fs_manage_variables.lua")
-- handle variables for quests for player-owned NPC -- handle variables for quests for player-owned NPC