forked from Sokomine/yl_speak_up
renamed eval_precondition_function to eval_and_execute_function, moved to fs_edit_general.lua and used for results as well
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4e4948923a
commit
312b9a49df
@ -1,4 +1,74 @@
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-- evaluate those preconditions of type "function" (set by the staff)
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-- and execute those effects/results of type "function" (set by the staff)
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-- WARNING: This is extremly powerful!
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-- The code is taken out of the function
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-- calculate_displayable_options(..)
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-- (written by AliasAlreadyTaken).
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-- It requires the npc_master priv to add or edit this prereq.
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-- The function is called by
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-- * yl_speak_up.eval_precondition and
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-- * yl_speak_up.eval_effect.
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yl_speak_up.eval_and_execute_function = function(player, x_v, id_prefix)
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local pname = player:get_player_name()
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--minetest.chat_send_all("this is in a single prereq or effect: "..dump(x_v))
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local x_id = x_v[ id_prefix.. "id" ]
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if x_v[ id_prefix.."type" ] ~= "function" then
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return true
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end
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local code = x_v[ id_prefix.."value" ]
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if code:byte(1) == 27 then
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local obj = yl_speak_up.speak_to[pname].obj
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local n_id = yl_speak_up.speak_to[pname].n_id
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local npc = get_number_from_id(n_id)
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if obj:get_luaentity() and tonumber(npc) then
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minetest.log("error","[MOD] yl_speak_up: NPC with ID n_"..npc.." at position "..minetest.pos_to_string(obj:get_pos(),0).." could not compile the content of "..x_id.." :"..dump(code) .. " because of illegal bytecode for player "..pname)
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else
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minetest.log("error","[MOD] yl_speak_up: NPC with ID unknown could not compile the content of "..x_id.." :"..dump(code) .. " for player unknown because of illegal bytecode")
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end
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end
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local param = "playername"
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if( id_prefix == "r_") then
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param = "player"
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end
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local f, msg = loadstring("return function("..param..") " .. code .. " end")
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if not f then
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local obj = yl_speak_up.speak_to[pname].obj
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local n_id = yl_speak_up.speak_to[pname].n_id
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local npc = get_number_from_id(n_id)
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if obj:get_luaentity() and tonumber(npc) then
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minetest.log("error","[MOD] yl_speak_up: NPC with ID n_"..npc.." at position "..minetest.pos_to_string(obj:get_pos(),0).." could not compile the content of "..x_id.." :"..dump(code) .. " for player "..pname)
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else
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minetest.log("error","[MOD] yl_speak_up: NPC with ID unknown could not compile the content of "..x_id.." :"..dump(code) .. " for player unknown")
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end
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else
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local func = f()
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local ok, ret = pcall(func,pname)
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if not ok then
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local obj = yl_speak_up.speak_to[pname].obj
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local n_id = yl_speak_up.speak_to[pname].n_id
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local npc = get_number_from_id(n_id)
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if obj:get_luaentity() and tonumber(npc) then
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minetest.log("error","[MOD] yl_speak_up: NPC with ID n_"..npc.." at position "..minetest.pos_to_string(obj:get_pos(),0).." could not execute the content of "..x_id.." :"..dump(code) .. " for player "..pname)
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else
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minetest.log("error","[MOD] yl_speak_up: NPC with ID unknown could not execute the content of "..x_id.." :"..dump(code) .. " for player unknown")
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end
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end
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if type(ret) == "boolean" then
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return ret
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end
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end
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-- fallback
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return false
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end
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-- These two functions
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-- * yl_speak_up.input_fs_edit_option_related and
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@ -237,7 +237,7 @@ yl_speak_up.eval_precondition = function(player, n_id, p)
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elseif(p.p_type == "function") then
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-- a precondition set by using the staff;
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-- extremly powerful (executes any lua code)
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return yl_speak_up.eval_precondition_function(player, p)
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return yl_speak_up.eval_and_execute_function(player, p, "p_")
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elseif(p.p_type == "state") then
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local var_val = false
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if(not(p.p_variable) or p.p_variable == "") then
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106
functions.lua
106
functions.lua
@ -349,70 +349,6 @@ local function delete_option(n_id, d_id, o_id)
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end
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-- evaluate those preconditions of type "function" (set by the staff)
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-- WARNING: This is extremly powerful!
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-- The code is taken out of the function
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-- calculate_displayable_options(..)
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-- (written by AliasAlreadyTaken).
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-- It requires the npc_master priv to add or edit this prereq.
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-- The function is called by yl_speak_up.eval_precondition
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yl_speak_up.eval_precondition_function = function(player, p_v)
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local pname = player:get_player_name()
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--minetest.chat_send_all("this is in a single prereq: "..dump(p_v))
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local p_id = p_v.p_id
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if p_v.p_type ~= "function" then
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return true
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end
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local code = p_v.p_value
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if code:byte(1) == 27 then
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local obj = yl_speak_up.speak_to[pname].obj
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local n_id = yl_speak_up.speak_to[pname].n_id
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local npc = get_number_from_id(n_id)
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if obj:get_luaentity() and tonumber(npc) then
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minetest.log("error","[MOD] yl_speak_up: NPC with ID n_"..npc.." at position "..minetest.pos_to_string(obj:get_pos(),0).." could not compile the content of "..p_id.." :"..dump(code) .. " because of illegal bytecode for player "..pname)
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else
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minetest.log("error","[MOD] yl_speak_up: NPC with ID unknown could not compile the content of "..p_id.." :"..dump(code) .. " for player unknown because of illegal bytecode")
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end
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end
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local f, msg = loadstring("return function(playername) " .. code .. " end")
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if not f then
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local obj = yl_speak_up.speak_to[pname].obj
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local n_id = yl_speak_up.speak_to[pname].n_id
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local npc = get_number_from_id(n_id)
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if obj:get_luaentity() and tonumber(npc) then
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minetest.log("error","[MOD] yl_speak_up: NPC with ID n_"..npc.." at position "..minetest.pos_to_string(obj:get_pos(),0).." could not compile the content of "..p_id.." :"..dump(code) .. " for player "..pname)
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else
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minetest.log("error","[MOD] yl_speak_up: NPC with ID unknown could not compile the content of "..p_id.." :"..dump(code) .. " for player unknown")
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end
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else
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local func = f()
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local ok, ret = pcall(func,pname)
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if not ok then
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local obj = yl_speak_up.speak_to[pname].obj
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local n_id = yl_speak_up.speak_to[pname].n_id
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local npc = get_number_from_id(n_id)
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if obj:get_luaentity() and tonumber(npc) then
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minetest.log("error","[MOD] yl_speak_up: NPC with ID n_"..npc.." at position "..minetest.pos_to_string(obj:get_pos(),0).." could not execute the content of "..p_id.." :"..dump(code) .. " for player "..pname)
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else
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minetest.log("error","[MOD] yl_speak_up: NPC with ID unknown could not execute the content of "..p_id.." :"..dump(code) .. " for player unknown")
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end
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end
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if type(ret) == "boolean" then
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return ret
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end
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end
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-- fallback
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return false
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end
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local function calculate_displayable_options(pname, d_options)
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-- Let's go through all the options and see if we need to display them to the user
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@ -2653,47 +2589,7 @@ yl_speak_up.input_talk = function(player, formname, fields)
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end
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if not(edit_mode) and v.r_type == "function" then
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local code = v.r_value
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if code:byte(1) == 27 then
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local obj = yl_speak_up.speak_to[pname].obj
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local n_id = yl_speak_up.speak_to[pname].n_id
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local npc = get_number_from_id(n_id)
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if obj:get_luaentity() and tonumber(npc) then
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minetest.log("error","[MOD] yl_speak_up: NPC with ID n_"..npc.." at position "..minetest.pos_to_string(obj:get_pos(),0).." could not compile the content of "..v.r_id.." :"..dump(v.r_value) .. " because of illegal bytecode for player "..pname)
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else
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minetest.log("error","[MOD] yl_speak_up: NPC with ID unknown could not compile the content of "..v.r_id.." :"..dump(v.r_value) .. " for player unknown because of illegal bytecode")
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end
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end
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local f, msg = loadstring("return function(player) " .. code .. " end")
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if not f then
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local obj = yl_speak_up.speak_to[pname].obj
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local n_id = yl_speak_up.speak_to[pname].n_id
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local npc = get_number_from_id(n_id)
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if obj:get_luaentity() and tonumber(npc) then
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minetest.log("error","[MOD] yl_speak_up: NPC with ID n_"..npc.." at position "..minetest.pos_to_string(obj:get_pos(),0).." could not compile the content of "..v.r_id.." :"..dump(v.r_value) .. " for player "..pname)
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else
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minetest.log("error","[MOD] yl_speak_up: NPC with ID unknown could not compile the content of "..v.r_id.." :"..dump(v.r_value) .. " for player unknown")
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end
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else
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local func = f()
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local ok, ret = pcall(func,pname)
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if not ok then
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local obj = yl_speak_up.speak_to[pname].obj
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local n_id = yl_speak_up.speak_to[pname].n_id
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local npc = get_number_from_id(n_id)
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if obj:get_luaentity() and tonumber(npc) then
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minetest.log("error","[MOD] yl_speak_up: NPC with ID n_"..npc.." at position "..minetest.pos_to_string(obj:get_pos(),0).." could not execute the content of "..v.r_id.." :"..dump(v.r_value) .. " for player "..pname)
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else
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minetest.log("error","[MOD] yl_speak_up: NPC with ID unknown could not execute the content of "..v.r_id.." :"..dump(v.r_value) .. " for player unknown")
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end
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end
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end
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yl_speak_up.eval_and_execute_function(player, v, "r_")
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end
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if v.r_type == "dialog" then
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