forked from Sokomine/yl_speak_up
completed get_fs_edit_option_p_and_e_block
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1d00232341
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@ -1063,10 +1063,6 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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end
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end
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-- did the player get here through punching a block in the meantime?
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local block_pos = yl_speak_up.speak_to[pname].block_punched
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yl_speak_up.speak_to[pname].block_punched = nil
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local data = yl_speak_up.speak_to[pname][ tmp_data_cache ]
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if(not(data) or not(data.what)) then
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data = { what = 1}
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@ -1158,7 +1154,8 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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-- (block is the third offered option in both preconditions and effects list)
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elseif(data.what and data.what == 3 and id_prefix ~= "a_") then
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return yl_speak_up.get_fs_edit_option_p_and_e_block(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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pname, dialog, formspec, data, id_prefix, save_button, e,
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text_block_position, values_block, check_block)
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-- "a trade", -- 4
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-- (trade - only for preconditions; effects have something else here)
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@ -1249,10 +1246,10 @@ end
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-- "an internal state (i.e. of a quest)", -- 2
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-- (state is the second offered option in both preconditions and effects list)
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yl_speak_up.get_fs_edit_option_p_and_e_state = function(pname, dialog, formspec, data, id_prefix,
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save_button, e,
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text_variable, text_select_value, text_select_operator,
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values_operator, check_operator, get_sorted_player_var_list_function )
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yl_speak_up.get_fs_edit_option_p_and_e_state = function(
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pname, dialog, formspec, data, id_prefix, save_button, e,
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text_variable, text_select_value, text_select_operator,
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values_operator, check_operator, get_sorted_player_var_list_function )
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local var_list = get_sorted_player_var_list_function(pname)
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if(e) then
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@ -1318,8 +1315,15 @@ yl_speak_up.get_fs_edit_option_p_and_e_state = function(pname, dialog, formspec,
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end
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-- TODO: block_pos as parameter?, values_block
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yl_speak_up.get_fs_edit_option_p_and_e_block = function(pname, dialog, formspec, data, id_prefix, save_button, e)
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-- "a block somewhere", -- 3
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-- (block is the third offered option in both preconditions and effects list)
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yl_speak_up.get_fs_edit_option_p_and_e_block = function(
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pname, dialog, formspec, data, id_prefix, save_button, e,
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text_block_position, values_block, check_block)
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-- did the player get here through punching a block in the meantime?
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local block_pos = yl_speak_up.speak_to[pname].block_punched
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yl_speak_up.speak_to[pname].block_punched = nil
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if(e) then
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data.block = math.max(1,table.indexof(values_block, e[ id_prefix.."value" ]))
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data.node_data = {}
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@ -1380,7 +1384,8 @@ yl_speak_up.get_fs_edit_option_p_and_e_block = function(pname, dialog, formspec,
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-- not enough selected yet for saving
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save_button = ""
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end
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return "label[0.2,3.3;"..text_block_position.."]"..
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return formspec..
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"label[0.2,3.3;"..text_block_position.."]"..
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"dropdown[4.0,3.5;16.0,0.6;select_block;"..
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table.concat(check_block, ",")..";"..
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tostring(data.block)..";]"..
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