forked from Sokomine/yl_speak_up
added npc_talk_style command
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430a1eae71
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11
README.md
11
README.md
@ -3,6 +3,17 @@ This mod allows to set RPG-like texts for NPC where the NPC "says" something
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to the player and the player can reply with a selection of given replies -
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to the player and the player can reply with a selection of given replies -
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which most of the time lead to the next dialog.
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which most of the time lead to the next dialog.
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Chat commands
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=============
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/npc_talk_style Allows to select the formspec version:
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1: Very rudamentary. Not recommended.
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2: Shows additional buttons for up and down.
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3: Default (recommended) version.
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/npc_talk_debug Allows to debug dialogs.
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Terminology
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Terminology
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===========
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===========
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dialog A text said by the NPC, with diffrent replys the player can
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dialog A text said by the NPC, with diffrent replys the player can
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@ -481,7 +481,8 @@ yl_speak_up.get_fs_talkdialog = function(player, n_id, d_id, alternate_text, rec
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owner_info = "\n\n(owned by "..minetest.formspec_escape(yl_speak_up.npc_owner[ n_id ])..")"
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owner_info = "\n\n(owned by "..minetest.formspec_escape(yl_speak_up.npc_owner[ n_id ])..")"
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end
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end
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local fs_version = 1
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local fs_version = yl_speak_up.fs_version[pname]
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if(not(fs_version)) then
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if formspec_v >= 4 then
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if formspec_v >= 4 then
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fs_version = 3
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fs_version = 3
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elseif formspec_v >= 2 then
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elseif formspec_v >= 2 then
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@ -490,7 +491,6 @@ yl_speak_up.get_fs_talkdialog = function(player, n_id, d_id, alternate_text, rec
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fs_version = 1
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fs_version = 1
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end
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end
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-- store which formspec version the player has
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-- store which formspec version the player has
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if(not(yl_speak_up.fs_version[pname])) then
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yl_speak_up.fs_version[pname] = fs_version
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yl_speak_up.fs_version[pname] = fs_version
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end
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end
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formspec = {
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formspec = {
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@ -955,3 +955,32 @@ yl_speak_up.get_fs_talkdialog = function(player, n_id, d_id, alternate_text, rec
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return table.concat(formspec, "")
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return table.concat(formspec, "")
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end
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end
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-- a chat command for entering and leaving debug mode; needs to be a chat command
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-- because the player may have wandered off from his NPC and get too many messages
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-- without a quick way to get rid of them otherwise
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minetest.register_chatcommand( 'npc_talk_style', {
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description = "This command sets your formspec version "..
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"for the yl_speak_up NPC to value <version>.\n"..
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" Version 1: For very old clients. Not recommended.\n"..
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" Version 2: Adds extra scroll buttons. Perhaps you like this more.\n"..
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" Version 3: Default version.",
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privs = {},
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func = function(pname, param)
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if(param and param == "1") then
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yl_speak_up.fs_version[pname] = 1
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elseif(param and param == "2") then
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yl_speak_up.fs_version[pname] = 2
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elseif(param and param == "3") then
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yl_speak_up.fs_version[pname] = 3
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else
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minetest.chat_send_player(pname, "This command sets your formspec version "..
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"for the yl_speak_up NPC to value <version>.\n"..
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" Version 1: For very old clients. Not recommended.\n"..
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" Version 2: Adds extra scroll buttons. Perhaps you like this more.\n"..
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" Version 3: Default version.")
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end
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minetest.chat_send_player(pname, "Your formspec version for the yl_speak_up NPC "..
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"has been set to version "..tostring(yl_speak_up.fs_version[pname])..
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" for this session.")
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end
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})
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