--local MODNAME = core.get_current_modname() local MODNAME = "yl_snowball" local mod_start_time = core.get_us_time() core.log("action", ("[MOD] %s loading..."):format(MODNAME)) local MODPATH = core.get_modpath(MODNAME) .. DIR_DELIM yl_snowball = {} yl_snowball.information = { version = "1.0.0", author = "whosit", license = "MIT", name = MODNAME, source = "https://gitea.your-land.de/your-land/" .. MODNAME, additional = "This mod implements a throwable snowball and a minigame for it.", } dofile(MODPATH .. "chatcommands.lua") dofile(MODPATH .. "internal.lua") dofile(MODPATH .. "game.lua") local mod_end_time = (core.get_us_time() - mod_start_time) / 1000000 core.log("action", ("[MOD] %s loaded in [%ss]"):format(MODNAME, mod_end_time))