yl_dice/init.lua
2024-02-11 13:37:31 +03:00

91 lines
2.2 KiB
Lua

local COOLDOWN = 1.8
local PARTICLE_TIME = COOLDOWN-0.2
local function roll_dice(pos)
local node = minetest.get_node(pos)
local timer = minetest.get_node_timer(pos)
if timer:is_started() then
return
end
timer:start(COOLDOWN)
local facedir = math.random(0, 23)
node.param2 = facedir
minetest.swap_node(pos, node)
local spawner_def = {
size = 0.6,
amount = 42,
time = 0.7,
glow = 10,
pos = {
min = vector.add(pos, vector.new(-0.5, -0.5, -0.5)),
max = vector.add(pos, vector.new(0.5, 0.5, 0.5)),
},
vel = {
min = { x = 2, y = 3, z = 2 },
max = { x = -2, y = 1, z = -2 },
},
acc = {
min = { x = 0, y = 10, z = 0 },
max = { x = 0, y = 10, z = 0 },
},
exptime = { min = 0.2, max = 0.5, },
vertical = false,
texture = "yl_dice_6sides.png",
animation = {
type = "sheet_2d",
frames_w = 2,
frames_h = 3,
frame_length = 0.1,
}
}
-- can't be bothered to figure out math for this
local V = {
1, 1, 1, 1,
2, 3, 4, 5,
4, 5, 2, 3,
5, 2, 3, 4,
3, 4, 5, 2,
6, 6, 6, 6,
}
minetest.add_particlespawner(spawner_def)
local val = V[facedir + 1] or 0
local particle_def = {
expirationtime = PARTICLE_TIME,
pos = vector.add(pos, vector.new(0.0, 0.8, 0.0)),
velocity = { x = 0, y = 0.1, z = 0 },
glow = 14,
texture = ("yl_dice_%d.png"):format(val),
size = 4,
}
minetest.add_particle(particle_def)
end
minetest.register_node("yl_dice:dice", {
description = "Dice",
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
mesh = "yl_dice6.obj",
tiles = {
"yl_dice_6sides.png",
},
drop = "yl_dice:dice",
inventory_image = "yl_dice_3.png",
wield_image = "yl_dice_3.png",
groups = { dig_immediate = 2 },
on_construct = function(pos)
roll_dice(pos)
end,
on_rightclick = function(pos, node, puncher, itemstack, pointed_thing)
roll_dice(pos)
end
})