waypoint_announce/init.lua

101 lines
3.5 KiB
Lua

-- TODO show some text on screen for a short while?
-- TODO "admin" command version with configurable pos, radius and timeout
local announce_command_name = "look!"
local announce_radius = 256
local announce_timeout = 20
local waypoint_precision = 1 -- set to 1 to show whole number or 10 for 1 decimal
local waypoint_color = 0xFFFFFF
local point_range = 180
local point_to_objects = true
local point_to_liquids = true
-- return first thing player is pointing at
local function raycast_crosshair(player, range)
local p_pos = player:get_pos()
local p_eye_height = player:get_properties().eye_height
local p_eye_pos = { x = p_pos.x, y = p_pos.y + p_eye_height, z = p_pos.z }
local to = vector.add(p_eye_pos, vector.multiply(player:get_look_dir(), range))
local ray = minetest.raycast(p_eye_pos, to, point_to_objects, point_to_liquids)
local pointed_thing = ray:next()
while pointed_thing do
if pointed_thing.type == "object" and pointed_thing.ref == player then
pointed_thing = ray:next()
else
print("pointed_thing.type", pointed_thing.type)
return pointed_thing
end
end
end
local function get_pointed_position(player, range)
local pointed_thing = raycast_crosshair(player, range)
local pointed_pos = nil
if pointed_thing then
if pointed_thing.type == "node" then
pointed_pos = vector.multiply(vector.add(pointed_thing.above, pointed_thing.under), 0.5)
elseif pointed_thing.type == "object" then
pointed_pos = pointed_thing.ref:get_pos()
end
end
return pointed_pos, pointed_thing
end
local function show_hud_waypoint(player, point_pos, name)
local hud_id = player:hud_add({
hud_elem_type = "waypoint",
name = name,
text = "m", -- distance suffix
precision = waypoint_precision,
number = waypoint_color,
world_pos = point_pos,
})
return hud_id
end
local function hide_hud_waypoint(player_name, hud_id)
local player = minetest.get_player_by_name(player_name)
if player then
player:hud_remove(hud_id)
end
end
local function add_announcement(announcer, pos, radius, point_pos, name, timeout)
for i, object in pairs(minetest.get_objects_inside_radius(pos, radius)) do
if object:is_player() then
local player = object
local player_name = player:get_player_name()
local hud_id = show_hud_waypoint(player, point_pos, name)
minetest.after(announce_timeout, hide_hud_waypoint, player_name, hud_id)
end
end
end
minetest.register_chatcommand(announce_command_name, {
privs = {
shout = true,
},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player then -- player is online
local player_pos = player:get_pos()
-- TODO use pointed thing to provide some description?
local pointed_pos, pointed_thing = get_pointed_position(player, point_range)
if not pointed_pos then
-- player is pointing into the void, use him as target
pointed_pos = player_pos
end
-- TODO limit message length?
add_announcement(player, player_pos, announce_radius, pointed_pos, param, announce_timeout)
return true, "Look at " .. minetest.pos_to_string(pointed_pos)
else
return false
end
end,
})