move chat message color into var
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13
init.lua
13
init.lua
@ -10,6 +10,7 @@ local waypoint_color = 0xFFFFFF
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local point_range = 180 -- maximun range player can point at (raycast range)
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local point_to_objects = true
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local point_to_liquids = true
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local chat_message_color = "#FF90A8" -- argument to minetest.colorize()
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-- return first thing player is pointing at
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@ -109,12 +110,12 @@ local function add_announcement(announcer, announcer_name, radius, message, icon
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end
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local rounded_pos = vector.round(pointed_pos)
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minetest.chat_send_all(minetest.colorize("#FF90A8",
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"[ANNOUNCE] (" ..
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announcer_name ..
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") Look: " .. message .. " " ..
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minetest.pos_to_string(rounded_pos)))
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local chat_message = "[ANNOUNCE] (" ..
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announcer_name ..
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") Look: " ..
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message .. " " ..
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minetest.pos_to_string(rounded_pos)
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minetest.chat_send_all(minetest.colorize(chat_message_color, chat_message))
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end
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