adjusted deprecated functions
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@ -10,7 +10,7 @@ moresnow.throw_snowball = function( pos, dir, player )
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local snowball_VELOCITY=19
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local snowball_VELOCITY=19
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if( player ) then
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if( player ) then
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pos = player:getpos();
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pos = player:get_pos();
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dir = player:get_look_dir();
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dir = player:get_look_dir();
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pos.y = pos.y + 1.5;
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pos.y = pos.y + 1.5;
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elseif( not( dir )) then
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elseif( not( dir )) then
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@ -25,8 +25,8 @@ moresnow.throw_snowball = function( pos, dir, player )
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local obj = core.add_entity( pos, "__builtin:falling_node")
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local obj = core.add_entity( pos, "__builtin:falling_node")
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obj:get_luaentity():set_node( { name = 'default:snow'});
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obj:get_luaentity():set_node( { name = 'default:snow'});
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obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
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obj:set_velocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
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obj:set_acceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
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end
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end
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