-- The machine requires _three_ touch screens connected: one set to channel "vote", other set to "admin", and third to "submit" -- FIXME: I was sleepy: make sure when entries are added/removed, all mappings are in sync -- FIXME: "results" view not opening when there are no votes? local categories = {"Creativity", "Aesthetic Appeal", "Detail & Execution", "Use of space"} local num_categories = #categories local min_cat_score = 1 local max_cat_score = 3 local ENTRIES_PER_PAGE = 8 -- for ballots with large amount of entries function show_vote_welcome() -- window shown before player can see the ballot -- by making them click the button, we can know their name if mem.vote_active then digiline_send( "vote", { {command = "clear"}, {command = "set", width = 10.5, height = 7, real_coordinates = true, }, {command = "addtextarea", name = "", default = mem.message_welcome_vote, X = 1.8, Y = 1.4, W = 7, H = 2.6}, {command = "addbutton", name = "start", label = "Begin voting", X = 3.1, Y = 4.6, W = 4.3, H = 1.7}, } ) else digiline_send( "vote", { {command = "clear"}, {command = "set", width = 6, height = 2, real_coordinates = true, }, {command = "addlabel", label = "Voting is stopped!", X = 0.5, Y = 1.0}, } ) end end function show_vote_error(voter, offender) -- show this when owner of the ballot and clicker do not match local msg = string.format("%s has tried to cast a vote instead of %s!\nThey also saw %s's votes, they're naughty!", offender, voter, voter) digiline_send( "vote", { {command = "clear"}, {command = "set", width = 10.5, height = 11, real_coordinates = true, }, {command = "addlabel", label = "ERROR!", X = 4.7, Y = 2.4}, {command = "addtextarea", name = "", label = "", default = msg, X = 1.3, Y = 3.2, W = 7.9, H = 4.1}, {command = "addbutton", name = "start", label = "Start", X = 3.8, Y = 9.6, W = 3, H = 0.8}, {command = "addlabel", label = "Try again:", X = 1.4, Y = 10} } ) end function show_admin_welcome() -- just a menu to select from 2 windows local toggle_submit_label = mem.submit_active and "Stop submissions" or "Allow submissions" local toggle_vote_label = mem.vote_active and "Disable voting" or "Enable voting" digiline_send( "admin", { {command = "clear"}, {command = "set", width = 10.5, height = 11, real_coordinates = true, locked = true, }, {command = "addlabel", label = "Admin only!", X = 4.4, Y = 1.3}, {command = "addlabel", label = "Submissions: " .. (mem.submit_active and "accepting" or "stopped"), X = 0.6, Y = 2.0}, {command = "addlabel", label = "Voting: " .. (mem.vote_active and "active" or "stopped"), X = 0.6, Y = 2.3}, {command = "addbutton", name = "edit_entries", label = "Edit entries", X = 3.7, Y = 2.3, W = 3, H = 0.8}, {command = "addbutton", name = "view_results", label = "View results", X = 3.7, Y = 3.7, W = 3, H = 0.8}, {command = "addbutton", name = "toggle_submit", label = toggle_submit_label, X = 3.7, Y = 5.1, W = 3, H = 0.8}, {command = "addbutton", name = "toggle_vote", label = toggle_vote_label, X = 3.7, Y = 6.5, W = 3, H = 0.8}, {command = "addbutton", name = "edit_messages", label = "Edit messages", X = 3.7, Y = 7.9, W = 3, H = 0.8}, {command = "addbutton", name = "danger_zone", label = "Danger zone", X = 3.7, Y = 9.3, W = 3, H = 0.8}, } ) end function show_admin_edit() -- screen for adding/removing entries local list_entries = {} for _,e in ipairs(mem.entries) do table.insert(list_entries, string.format("%s |[%s] - %s", e.accepted and "#00FF00[+]" or "[-]", e.user or "", e.title or "")) end local entry = mem.entries[mem.admin_entries_idx] or {} digiline_send( "admin", { {command = "clear"}, {command = "set", width = 16, height = 12, real_coordinates = true, locked = true, -- does not prevent someone from looking at it :( }, {command = "addtextlist", name = "entries", listelements = list_entries, transparent = false, selected_id = mem.admin_entries_idx, X = 0.5, Y = 0.5, W = 11.0, H = 6.0}, {command = "addtextarea", name = "", label = "Coordinates:", default = entry.coords or "", X = 0.5, Y = 7.0, W = 11.0, H = 0.5}, {command = "addtextarea", name = "", label = "Description:", default = entry.description or "", X = 0.5, Y = 8, W = 11.0, H = 2.0}, {command = "addbutton", name = "edit_accept", label = "Accept/Decline", X = 12.2, Y = 4.3, W = 3, H = 0.8}, {command = "addfield", name = "new_entry_submitter", label = "New entry submitter", default = "", X = 1.2, Y = 10.4, W = 2.5, H = 0.8}, {command = "addfield", name = "new_entry_title", label = "New entry title", default = "", X = 4.0, Y = 10.4, W = 8.5, H = 0.8}, {command = "addbutton", name = "add_entry", label = "Add entry", X = 13.0, Y = 10.4, W = 1.7, H = 0.8}, {command = "addbutton", name = "delete_entry", label = "Delete", X = 12.7, Y = 8, W = 1.5, H = 0.8}, {command = "add", element = "field_close_on_enter", name = "new_entry", close_on_enter = false}, {command = "addbutton", name = "edit_back", label = "Back", X = 12.7, Y = 0.3, W = 1.7, H = 0.8}, } ) end function show_admin_results() -- count and show results -- count the votes that we actually cast -- local total_scores = {} -- for _,player_votes in pairs(mem.votes) do -- for entry, cats in pairs(player_votes) do -- local entry_scores = total_scores[entry] or {} -- total_scores[entry] = entry_scores -- for cat, value in pairs(cats) do -- local cs = (entry_scores[cat] or 0) + value -- entry_scores[cat] = cs -- end -- end -- end -- for all entries, check all known votes and add them up, using defaults if none -- TODO can be made more efficient probably local total_scores = {} for b_i, e in ipairs(mem.ballot_entries) do local id = e.id local entry_scores = {} -- need initial values for when there's no votes yet: for c_i = 1, num_categories do entry_scores[c_i] = 0 end total_scores[b_i] = entry_scores entry_scores.id = id for _,player_votes in pairs(mem.votes) do local entry_votes = player_votes[id] or {} -- nil if didn't cast any votes for this entry for c_i = 1, num_categories do local vote = (entry_votes[c_i] or min_cat_score) entry_scores[c_i] = (entry_scores[c_i] or 0) + vote end end end -- sort by different fields local sorted_by_str = "none" if mem.sort_type == "sum" then sorted_by_str = "Sorted by sum:" table.sort(total_scores, function(a,b) return (a[1] + a[2] + a[3] + a[4]) > (b[1] + b[2] + b[3] + b[4]) end) elseif type(mem.sort_type) == "number" then sorted_by_str = string.format("Sorted by '%s':", categories[mem.sort_type]) local idx = mem.sort_type table.sort(total_scores, function(a,b) return a[idx] > b[idx] end) end -- actually generate strings for the results table local entry_list = {} for _, s in ipairs(total_scores) do local name = mem.entries_by_id[s.id].title local sum = s[1] + s[2] + s[3] + s[4] table.insert(entry_list, string.format("%03d || %03d | %03d | %03d | %03d -- %s", sum, s[1], s[2], s[3], s[4], name)) end digiline_send( "admin", { {command = "clear"}, {command = "set", width = 16, height = 12, real_coordinates = true, locked = true, -- does not prevent someone from looking at it :( }, {command = "addlabel", label = sorted_by_str, X = 0.9, Y = 0.6}, {command = "addbutton", name = "results_update", label = "Update", X = 8.7, Y = 0.3, W = 3, H = 1}, {command = "addbutton", name = "results_back", label = "Back", X = 12.7, Y = 0.3, W = 3, H = 1}, {command = "addtextlist", name = "", listelements = entry_list, transparent = false, selected_id = 1, X = 0.3, Y = 1.5, W = 12.3, H = 9.2}, {command = "addlabel", label = "Sort by:", X = 13.5, Y = 2.6}, {command = "addbutton", name = "sort_sum", label = "Sum", X = 12.7, Y = 3.1, W = 3, H = 1}, {command = "addbutton", name = "sort_1", label = categories[1], X = 12.7, Y = 4.2, W = 3, H = 1}, {command = "addbutton", name = "sort_2", label = categories[2], X = 12.7, Y = 5.3, W = 3, H = 1}, {command = "addbutton", name = "sort_3", label = categories[3], X = 12.7, Y = 6.4, W = 3, H = 1}, {command = "addbutton", name = "sort_4", label = categories[4], X = 12.7, Y = 7.5, W = 3, H = 1}, } ) end function show_admin_danger() digiline_send( "admin", { {command = "clear"}, {command = "set", width = 16, height = 12, real_coordinates = true, locked = true, -- does not prevent someone from looking at it :( }, {command = "addbutton", name = "danger_back", label = "Back", X = 12.7, Y = 0.3, W = 3, H = 1}, {command = "addbutton", name = "danger_vote_reset", label = "RESET VOTES", X = 1.7, Y = 0.3, W = 3, H = 1}, {command = "addbutton", name = "danger_memory_reset", label = "WIPE ALL MEMORY", X = 1.7, Y = 2.3, W = 3, H = 1}, } ) end function show_admin_messages() digiline_send( "admin", { {command = "clear"}, {command = "set", width = 16, height = 12, real_coordinates = true, locked = true, -- does not prevent someone from looking at it :( }, {command = "addlabel", label = "Enter information about vote", X = 1, Y = 0.9}, {command = "addbutton", name = "messages_back", label = "Back", X = 12.7, Y = 0.3, W = 3, H = 1}, {command = "addtextarea", name = "message_welcome_vote", label = "Voting welcome", default = mem.message_welcome_vote, X = 0.5, Y = 1.5, W = 15.0, H = 2.5}, {command = "addtextarea", name = "message_welcome_submission", label = "Submission welcome", default = mem.message_welcome_submission, X = 0.5, Y = 4.5, W = 15.0, H = 2.5}, {command = "addtextarea", name = "message_submission_instructions", label = "Submission instructions", default = mem.message_submission_instructions, X = 0.5, Y = 7.5, W = 15.0, H = 2.5}, {command = "addbutton", name = "messages_ok", label = "OK", X = 12.6, Y = 10.7, W = 3, H = 0.8}, } ) end function show_vote_ballot(username) local c = { {command = "clear"}, {command = "set", width = 18, height = 14, real_coordinates = true, }, {command = "addtextarea", name='', default = username .. " - " .. mem.message_welcome_vote, X = 0.5, Y = 0.4, W = 9.0, H = 0.8}, {command = "addtextarea", name='', default = categories[1], X = 10.5, Y = 0.4, W = 1.6, H = 1.0}, {command = "addtextarea", name='', default = categories[2], X = 12.2, Y = 0.4, W = 1.6, H = 1.0}, {command = "addtextarea", name='', default = categories[3], X = 13.9, Y = 0.4, W = 1.6, H = 1.0}, {command = "addtextarea", name='', default = categories[4], X = 15.7, Y = 0.4, W = 1.6, H = 1.0}, {command = "addlabel", label = "Your choices are saved automatically!", X = 11.5, Y = 12.1}, {command = "addbutton", name = "vote_done", label = "Done", X = 14.0, Y = 12.5, W = 3, H = 1}, } local shift = 1.3 -- vertical spacing between entries local votes = mem.votes[username] or {} local page = mem.ballot_page for i=1,ENTRIES_PER_PAGE do local e = mem.ballot_entries[i + ENTRIES_PER_PAGE*page] if not e then break -- not enough entries to fill the page end local id = e.id local choices = {} for idx = 0, (max_cat_score - min_cat_score) do choices[idx+1] = tostring(idx + min_cat_score) end local default_id = min_cat_score == 0 and 0 or 1 local e_v = votes[id] or {} -- previous votes of this player for this entry (if any) table.insert(c, {command = "addimage", texture_name = "halo.png^[colorize:#222233", X = 0.5, Y = 0.4 + shift*i, W = 16.8, H = 1}) table.insert(c, {command = "addlabel", label = string.sub(string.format("[%s] - %s", e.user, e.title), 1, 75), X = 0.8, Y = 0.9 + shift*i}) table.insert(c, {command = "adddropdown", name = string.format("v_%d_1", id), index_event = true, selected_id = e_v[1] and (e_v[1] - min_cat_score + 1) or default_id, choices = choices, X = 10.8, Y = 0.5 + shift*i, W = 0.8, H = 0.8}) table.insert(c, {command = "adddropdown", name = string.format("v_%d_2", id), index_event = true, selected_id = e_v[2] and (e_v[2] - min_cat_score + 1) or default_id, choices = choices, X = 12.6, Y = 0.5 + shift*i, W = 0.8, H = 0.8}) table.insert(c, {command = "adddropdown", name = string.format("v_%d_3", id), index_event = true, selected_id = e_v[3] and (e_v[3] - min_cat_score + 1) or default_id, choices = choices, X = 14.4, Y = 0.5 + shift*i, W = 0.8, H = 0.8}) table.insert(c, {command = "adddropdown", name = string.format("v_%d_4", id), index_event = true, selected_id = e_v[4] and (e_v[4] - min_cat_score + 1) or default_id, choices = choices, X = 16.2, Y = 0.5 + shift*i, W = 0.8, H = 0.8}) end -- snow number of pages and page flipping buttons local total_pages = math.ceil(#mem.ballot_entries / ENTRIES_PER_PAGE) table.insert(c, {command = "addlabel", label = string.format("Page %s/%s", mem.ballot_page+1, total_pages), X = 0.8, Y = 12.5}) if mem.ballot_page > 0 then table.insert(c, {command = "addbutton", name = "ballot_page_prev", label = "Prev page", X = 2.5, Y = 12.5, W = 3, H = 1}) end if (mem.ballot_page + 1) < total_pages then table.insert(c, {command = "addbutton", name = "ballot_page_next", label = "Next page", X = 5.5, Y = 12.5, W = 3, H = 1}) end digiline_send("vote", c) end function show_submit_welcome() if mem.submit_active then digiline_send( "submit", { {command = "clear"}, {command = "set", width = 10.5, height = 7, real_coordinates = true, }, {command = "addtextarea", name = "", default = mem.message_welcome_submission, X = 1.8, Y = 1.4, W = 7, H = 2.6}, {command = "addbutton", name = "start_submission", label = "Enter submission", X = 3.1, Y = 4.6, W = 4.3, H = 1.7}, } ) else digiline_send( "submit", { {command = "clear"}, {command = "set", width = 6, height = 2, real_coordinates = true, }, {command = "addlabel", label = "Currently not accepting new submissions, sorry!", X = 0.5, Y = 1.0}, } ) end end function show_submit(username) local submission = mem.entries_by_user[username] or {} digiline_send( "submit", { {command = "clear"}, {command = "set", width = 18, height = 12, real_coordinates = true, }, {command = "add", element = "box", X = 0.6, Y = 10.5, W = 17.0, H = 1.2, color = "#00FF00"}, {command = "addtextarea", name = "", label = "", default = "Please fill the fields and press 'submit'", X = 0.7, Y = 10.55, W = 13.5, H = 1.05}, {command = "addlabel", label = string.format("Welcome %s!", username), X = 0.9, Y = 0.7}, {command = "addtextarea", name = "", label = "", default = mem.message_submission_instructions, X = 0.9, Y = 1.8, W = 16.3, H = 2}, {command = "addfield", name = "submission_title", label = "Name of submission:", default = submission.title or "", X = 0.7, Y = 3.5, W = 10, H = 0.8}, {command = "addfield", name = "submission_coords", label = "Coordinates:", default = submission.coords or "", X = 0.7, Y = 5.0, W = 5, H = 0.8}, {command = "addtextarea", name = "submission_description", label = "Additional information (closest city, directions how to find it, etc.):", default = submission.description or "", X = 0.7, Y = 6.8, W = 16.8, H = 3.5}, {command = "addbutton", name = "submission_submit", label = mem.entries_by_user[username] and "Update" or "Submit", X = 14.5, Y = 10.7, W = 3, H = 0.8}, {command = "addbutton", name = "submission_back", label = "Back", X = 14.5, Y = 0.7, W = 3, H = 0.8}, } ) end if event.type == "program" then -- initialize defaults or use stored values mem.id_count = mem.id_count or 1 -- unique entry ID generator mem.username = nil -- current voter's name mem.entries_by_id = mem.entries_by_id or {} -- mapping from id to entry mem.entries_by_user = mem.entries_by_user or {} mem.entries = mem.entries or {} -- ordered list of entries mem.ballot_entries = mem.ballot_entries or {} mem.admin_entries_idx = nil -- stores list selection for "edit" screen mem.votes = mem.votes or {} -- user votes mem.state_admin = "welcome" -- which admin window is currently displayed mem.sort_type = "sum" -- what sort to use ("sum" or 1,2,3,4) mem.ballot_page = 0 -- current ballot page mem.vote_active = true mem.submit_active = true mem.submitter_name = nil mem.message_welcome_submission = mem.message_welcome_submission or "Welcome to the entry submission for BOTM 2025 decebruary!" mem.message_welcome_vote = mem.message_welcome_vote or "Welcome! Please vote for BOTM 2025 decebruary submissions!" mem.message_submission_instructions = mem.message_submission_instructions or "Please enter the coords of your build and describe how to get there (what is the closest city, means of transporation, etc)." -- reset screens show_vote_welcome() show_admin_welcome() show_submit_welcome() elseif event.type == "digiline" then if event.channel == "vote" then if not mem.vote_active then show_vote_welcome() end if event.msg.start then -- show user's ballot mem.username = event.msg.clicker mem.ballot_page = 0 show_vote_ballot(mem.username) elseif event.msg.quit then -- clear screen after user closed the window show_vote_welcome() elseif event.msg.ballot_page_next then -- flip page mem.ballot_page = mem.ballot_page + 1 show_vote_ballot(mem.username) elseif event.msg.ballot_page_prev then -- flip page mem.ballot_page = mem.ballot_page - 1 show_vote_ballot(mem.username) elseif event.msg.vote_done then show_vote_welcome() else -- process vote selection if mem.username ~= event.msg.clicker then -- clicker is not the currently voting user! abort! :P -- TODO show the offender's name on this screen local name = mem.username mem.username = nil show_vote_error(name, event.msg.clicker) end local votes = mem.votes[event.msg.clicker] or {} mem.votes[event.msg.clicker] = votes for k,v in pairs(event.msg) do -- find and parse "v__" key if k:sub(1,2) == "v_" then local vote = k:sub(3) local off = vote:find("_", 1, true) local e_id = tonumber(vote:sub(1,off-1)) or 0 -- entry ID local c_id = tonumber(vote:sub(off+1)) or 0 -- category ID local entry = votes[e_id] or {} -- store vote votes[e_id] = entry entry[c_id] = tonumber(v) + min_cat_score - 1 or min_cat_score -- vote value for this category end end --digiline_send("debug", mem.votes) -- TODO remove this end elseif event.channel == "submit" then if event.msg.start_submission then show_submit(event.msg.clicker) mem.submitter_name = event.msg.clicker elseif event.msg.submission_submit then local user = event.msg.clicker local function show_error(color, msg) digiline_send( "submit", { {command = "modify", index = 1, color = color}, {command = "modify", index = 2, default = msg}, {command = "modify", index = 5, default = event.msg.submission_title}, {command = "modify", index = 6, default = event.msg.submission_coords}, {command = "modify", index = 7, default = event.msg.submission_description}, } ) end if not (event.msg.clicker == mem.submitter_name) then show_error("#FF0000", string.format("%s pressed submit!\nYou can't submit for another user! Press 'back' and enter again!", user)) return end local sub = mem.entries_by_user[user] if not sub then local new_id = mem.id_count mem.id_count = mem.id_count + 1 -- update unique ID generator sub = { id = new_id, user = user, accepted = false, } mem.entries_by_user[user] = sub mem.entries_by_id[new_id] = sub table.insert(mem.entries, sub) end local title = event.msg.submission_title if not title or title == "" then -- TODO validate the title (limit length) show_error("#FF0000", "ERROR: Please enter the name of submission!") return end -- if title:find(",", 1, true) then -- show_error("#FF0000", "ERROR: Submission name can't have commas!") -- return -- end sub.title = title local coords = event.msg.submission_coords if not coords or coords == "" then -- TODO validate coords show_error("#FF0000", "ERROR: Please enter the coordinates!") return end sub.coords = coords local description = event.msg.submission_description if not description or description == "" then show_error("#FF0000", "ERROR: Please provide description!") return end sub.description = description mem.submitter_name = nil show_submit_welcome() elseif event.msg.submission_back then show_submit_welcome() end elseif event.channel == "admin" then if mem.state_admin == "welcome" then if event.msg.edit_entries then -- show "edit" window mem.state_admin = "edit" show_admin_edit() elseif event.msg.view_results then -- show "results" window mem.state_admin = "results" show_admin_results() elseif event.msg.toggle_vote then mem.vote_active = not mem.vote_active show_admin_welcome() show_vote_welcome() elseif event.msg.toggle_submit then mem.submit_active = not mem.submit_active show_admin_welcome() show_submit_welcome() elseif event.msg.edit_messages then mem.state_admin = "messages" show_admin_messages() elseif event.msg.danger_zone then mem.state_admin = "danger_zone" show_admin_danger() end elseif mem.state_admin == "edit" then if event.msg.entries then -- changed selection, store index local e = event.msg.entries if e:sub(1,4) == "CHG:" then mem.admin_entries_idx = tonumber(e:sub(5)) end show_admin_edit() elseif event.msg.add_entry or (event.msg.key_enter_field == "new_entry_title") then -- adding new entry local new_title = event.msg.new_entry_title if not new_title:find(",", 1, true) then -- can't have "," in names, do nothing if found local new_id = mem.id_count mem.id_count = mem.id_count + 1 -- update unique ID generator if new ~= "" then -- add when not empty local entry = {id = new_id, title = new_title, user = event.msg.new_entry_submitter} table.insert(mem.entries, entry) -- store in ordered list mem.entries_by_id[new_id] = entry -- store in ID -> entry map end show_admin_edit() end elseif event.msg.delete_entry then -- removing selected entry -- TODO either re-index existing votes, or even wipe all of them?! local entry = mem.entries[mem.admin_entries_idx] if entry then table.remove(mem.entries, mem.admin_entries_idx) mem.entries_by_id[entry.id] = nil for pname, votes in pairs(mem.votes) do votes[entry.id] = nil end -- try to keep stored index up-to-date with what user is seeing mem.admin_entries_idx = math.min(mem.admin_entries_idx, #mem.entries) show_admin_edit() end elseif event.msg.edit_accept then local entry = mem.entries[mem.admin_entries_idx] if entry then entry.accepted = not entry.accepted if entry.accepted then table.insert(mem.ballot_entries, entry) else for i = #mem.ballot_entries, 1, -1 do if mem.ballot_entries[i] == entry then table.remove(mem.ballot_entries, i) end end end show_admin_edit() end elseif event.msg.edit_back then mem.state_admin = "welcome" show_admin_welcome() end elseif mem.state_admin == "results" then if event.msg.results_back then mem.state_admin = "welcome" show_admin_welcome() elseif event.msg.results_update then -- just re-generate window (will recalculate results) show_admin_results() elseif event.msg.sort_sum then -- change sorting type and show updated window mem.sort_type = "sum" show_admin_results() elseif event.msg.sort_1 then mem.sort_type = 1 show_admin_results() elseif event.msg.sort_2 then mem.sort_type = 2 show_admin_results() elseif event.msg.sort_3 then mem.sort_type = 3 show_admin_results() elseif event.msg.sort_4 then mem.sort_type = 4 show_admin_results() end elseif mem.state_admin == "messages" then if event.msg.messages_back then mem.state_admin = "welcome" show_admin_welcome() elseif event.msg.messages_ok then mem.message_welcome_vote = event.msg.message_welcome_vote mem.message_welcome_submission = event.msg.message_welcome_submission mem.message_submission_instructions = event.msg.message_submission_instructions show_admin_welcome() show_vote_welcome() show_submit_welcome() mem.state_admin = "welcome" end elseif mem.state_admin == "danger_zone" then if event.msg.danger_back then mem.state_admin = "welcome" show_admin_welcome() elseif event.msg.danger_vote_reset then mem.votes = {} -- user votes elseif event.msg.danger_memory_reset then -- reset screens show_vote_welcome() show_admin_welcome() show_submit_welcome() mem.id_count = 1 mem.username = nil mem.entries_by_id = {} mem.entries_by_user = {} mem.entries = {} mem.ballot_entries = {} mem.admin_entries_idx = nil mem.votes = {} mem.state_admin = "welcome" mem.sort_type = "sum" mem.ballot_page = 0 mem.vote_active = true mem.submit_active = true mem.submitter_name = nil mem.message_welcome_submission = "Welcome to the entry submission for BOTM 2025 decebruary!" mem.message_welcome_vote = "Welcome! Please vote for BOTM 2025 decebruary submissions!" mem.message_submission_instructions = "Please enter the coords of your build and describe how to get there (what is the closest city, means of transporation, etc)." end end end end