Node faces with normals pointing East/West (+X/-X) will transition between light and shadow at noon. This code makes the transition smooth. |
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| .. | ||
| 3d_interlaced_merge | ||
| default_shader | ||
| minimap_shader | ||
| nodes_shader | ||
| object_shader | ||
| selection_shader | ||
| shadow_shaders | ||
| stars_shader | ||