@kilbith spotted correctly that I had accidentally removed the "soft" edging on the minimap overlay by converting it from RGBA to Indexed, which killed the transparent pixels on the edging. |
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|---|---|---|
| .. | ||
| base/pack | ||
| texture_packs_here.txt | ||
@kilbith spotted correctly that I had accidentally removed the "soft" edging on the minimap overlay by converting it from RGBA to Indexed, which killed the transparent pixels on the edging. |
||
|---|---|---|
| .. | ||
| base/pack | ||
| texture_packs_here.txt | ||