Someone of these are probably actual bugs and gcc totally doesn't care to warn about them, wtf? This issue seems to be new with the IrrlichtMt update.
244 lines
6.5 KiB
C++
244 lines
6.5 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "player.h"
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#include <cmath>
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#include "threading/mutex_auto_lock.h"
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#include "util/numeric.h"
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#include "hud.h"
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#include "constants.h"
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#include "gamedef.h"
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#include "settings.h"
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#include "log.h"
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#include "porting.h" // strlcpy
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Player::Player(const char *name, IItemDefManager *idef):
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inventory(idef)
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{
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strlcpy(m_name, name, PLAYERNAME_SIZE);
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inventory.clear();
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inventory.addList("main", PLAYER_INVENTORY_SIZE);
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InventoryList *craft = inventory.addList("craft", 9);
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craft->setWidth(3);
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inventory.addList("craftpreview", 1);
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inventory.addList("craftresult", 1);
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inventory.setModified(false);
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// Can be redefined via Lua
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inventory_formspec = "size[8,7.5]"
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//"image[1,0.6;1,2;player.png]"
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"list[current_player;main;0,3.5;8,4;]"
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"list[current_player;craft;3,0;3,3;]"
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"listring[]"
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"list[current_player;craftpreview;7,1;1,1;]";
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// Initialize movement settings at default values, so movement can work
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// if the server fails to send them
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movement_acceleration_default = 3 * BS;
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movement_acceleration_air = 2 * BS;
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movement_acceleration_fast = 10 * BS;
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movement_speed_walk = 4 * BS;
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movement_speed_crouch = 1.35 * BS;
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movement_speed_fast = 20 * BS;
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movement_speed_climb = 2 * BS;
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movement_speed_jump = 6.5 * BS;
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movement_liquid_fluidity = 1 * BS;
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movement_liquid_fluidity_smooth = 0.5 * BS;
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movement_liquid_sink = 10 * BS;
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movement_gravity = 9.81 * BS;
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local_animation_speed = 0.0;
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hud_flags =
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HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
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HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
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HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE |
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HUD_FLAG_MINIMAP_RADAR_VISIBLE | HUD_FLAG_BASIC_DEBUG |
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HUD_FLAG_CHAT_VISIBLE;
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hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
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m_player_settings.readGlobalSettings();
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// Register player setting callbacks
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for (const std::string &name : m_player_settings.setting_names)
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g_settings->registerChangedCallback(name,
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&Player::settingsChangedCallback, &m_player_settings);
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}
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Player::~Player()
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{
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// m_player_settings becomes invalid, remove callbacks
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for (const std::string &name : m_player_settings.setting_names)
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g_settings->deregisterChangedCallback(name,
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&Player::settingsChangedCallback, &m_player_settings);
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clearHud();
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}
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void Player::setWieldIndex(u16 index)
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{
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const InventoryList *mlist = inventory.getList("main");
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m_wield_index = MYMIN(index, mlist ? mlist->getSize() : 0);
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}
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ItemStack &Player::getWieldedItem(ItemStack *selected, ItemStack *hand) const
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{
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assert(selected);
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const InventoryList *mlist = inventory.getList("main"); // TODO: Make this generic
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const InventoryList *hlist = inventory.getList("hand");
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if (mlist && m_wield_index < mlist->getSize())
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*selected = mlist->getItem(m_wield_index);
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if (hand && hlist)
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*hand = hlist->getItem(0);
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// Return effective tool item
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return (hand && selected->name.empty()) ? *hand : *selected;
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}
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u32 Player::addHud(HudElement *toadd)
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{
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MutexAutoLock lock(m_mutex);
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u32 id = getFreeHudID();
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if (id < hud.size())
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hud[id] = toadd;
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else
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hud.push_back(toadd);
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return id;
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}
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HudElement* Player::getHud(u32 id)
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{
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MutexAutoLock lock(m_mutex);
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if (id < hud.size())
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return hud[id];
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return NULL;
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}
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void Player::hudApply(std::function<void(const std::vector<HudElement*>&)> f)
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{
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MutexAutoLock lock(m_mutex);
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f(hud);
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}
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HudElement* Player::removeHud(u32 id)
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{
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MutexAutoLock lock(m_mutex);
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HudElement* retval = NULL;
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if (id < hud.size()) {
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retval = hud[id];
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hud[id] = NULL;
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}
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return retval;
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}
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void Player::clearHud()
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{
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MutexAutoLock lock(m_mutex);
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while(!hud.empty()) {
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delete hud.back();
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hud.pop_back();
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}
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}
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#ifndef SERVER
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u32 PlayerControl::getKeysPressed() const
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{
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u32 keypress_bits =
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( (u32)(jump & 1) << 4) |
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( (u32)(aux1 & 1) << 5) |
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( (u32)(sneak & 1) << 6) |
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( (u32)(dig & 1) << 7) |
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( (u32)(place & 1) << 8) |
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( (u32)(zoom & 1) << 9)
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;
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// If any direction keys are pressed pass those through
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if (direction_keys != 0)
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{
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keypress_bits |= direction_keys;
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}
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// Otherwise set direction keys based on joystick movement (for mod compatibility)
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else if (isMoving())
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{
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float abs_d;
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// (absolute value indicates forward / backward)
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abs_d = std::abs(movement_direction);
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if (abs_d < 3.0f / 8.0f * M_PI)
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keypress_bits |= (u32)1; // Forward
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if (abs_d > 5.0f / 8.0f * M_PI)
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keypress_bits |= (u32)1 << 1; // Backward
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// rotate entire coordinate system by 90 degree
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abs_d = movement_direction + M_PI_2;
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if (abs_d >= M_PI)
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abs_d -= 2 * M_PI;
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abs_d = std::abs(abs_d);
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// (value now indicates left / right)
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if (abs_d < 3.0f / 8.0f * M_PI)
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keypress_bits |= (u32)1 << 2; // Left
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if (abs_d > 5.0f / 8.0f * M_PI)
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keypress_bits |= (u32)1 << 3; // Right
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}
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return keypress_bits;
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}
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#endif
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void PlayerControl::unpackKeysPressed(u32 keypress_bits)
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{
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direction_keys = keypress_bits & 0xf;
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jump = keypress_bits & (1 << 4);
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aux1 = keypress_bits & (1 << 5);
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sneak = keypress_bits & (1 << 6);
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dig = keypress_bits & (1 << 7);
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place = keypress_bits & (1 << 8);
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zoom = keypress_bits & (1 << 9);
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}
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void PlayerSettings::readGlobalSettings()
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{
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free_move = g_settings->getBool("free_move");
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pitch_move = g_settings->getBool("pitch_move");
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fast_move = g_settings->getBool("fast_move");
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continuous_forward = g_settings->getBool("continuous_forward");
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always_fly_fast = g_settings->getBool("always_fly_fast");
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aux1_descends = g_settings->getBool("aux1_descends");
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noclip = g_settings->getBool("noclip");
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autojump = g_settings->getBool("autojump");
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}
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void Player::settingsChangedCallback(const std::string &name, void *data)
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{
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((PlayerSettings *)data)->readGlobalSettings();
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}
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