| * Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code | ||
|---|---|---|
| .. | ||
| 3d_interlaced_merge | ||
| default_shader | ||
| minimap_shader | ||
| nodes_shader | ||
| object_shader | ||
| selection_shader | ||
| shadow_shaders | ||
| stars_shader | ||