567 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			567 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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function get_mods(path,retval,modpack)
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	local mods = core.get_dir_list(path, true)
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	for _, name in ipairs(mods) do
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		if name:sub(1, 1) ~= "." then
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			local prefix = path .. DIR_DELIM .. name .. DIR_DELIM
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			local toadd = {}
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			retval[#retval + 1] = toadd
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			local mod_conf = Settings(prefix .. "mod.conf"):to_table()
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			if mod_conf.name then
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				name = mod_conf.name
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			end
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			toadd.name = name
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			toadd.path = prefix
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			if modpack ~= nil and modpack ~= "" then
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				toadd.modpack = modpack
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			else
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				local modpackfile = io.open(prefix .. "modpack.txt")
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				if modpackfile then
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					modpackfile:close()
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					toadd.is_modpack = true
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					get_mods(prefix, retval, name)
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				end
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			end
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		end
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	end
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end
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--modmanager implementation
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modmgr = {}
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--------------------------------------------------------------------------------
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function modmgr.extract(modfile)
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	if modfile.type == "zip" then
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		local tempfolder = os.tempfolder()
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		if tempfolder ~= nil and
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			tempfolder ~= "" then
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			core.create_dir(tempfolder)
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			if core.extract_zip(modfile.name,tempfolder) then
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				return tempfolder
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			end
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		end
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	end
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	return nil
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end
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-------------------------------------------------------------------------------
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function modmgr.getbasefolder(temppath)
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	if temppath == nil then
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		return {
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		type = "invalid",
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		path = ""
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		}
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	end
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	local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r")
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	if testfile ~= nil then
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		testfile:close()
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		return {
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				type="mod",
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				path=temppath
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				}
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	end
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	testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
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	if testfile ~= nil then
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		testfile:close()
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		return {
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				type="modpack",
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				path=temppath
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				}
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	end
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	local subdirs = core.get_dir_list(temppath, true)
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	--only single mod or modpack allowed
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	if #subdirs ~= 1 then
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		return {
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			type = "invalid",
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			path = ""
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			}
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	end
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	testfile =
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	io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
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	if testfile ~= nil then
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		testfile:close()
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		return {
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			type="mod",
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			path= temppath .. DIR_DELIM .. subdirs[1]
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			}
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	end
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	testfile =
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	io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
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	if testfile ~= nil then
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		testfile:close()
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		return {
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			type="modpack",
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			path=temppath ..  DIR_DELIM .. subdirs[1]
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			}
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	end
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	return {
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		type = "invalid",
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		path = ""
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		}
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end
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--------------------------------------------------------------------------------
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function modmgr.isValidModname(modpath)
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	if modpath:find("-") ~= nil then
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		return false
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	end
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	return true
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end
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--------------------------------------------------------------------------------
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function modmgr.parse_register_line(line)
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	local pos1 = line:find("\"")
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	local pos2 = nil
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	if pos1 ~= nil then
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		pos2 = line:find("\"",pos1+1)
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	end
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	if pos1 ~= nil and pos2 ~= nil then
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		local item = line:sub(pos1+1,pos2-1)
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		if item ~= nil and
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			item ~= "" then
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			local pos3 = item:find(":")
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			if pos3 ~= nil then
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				local retval = item:sub(1,pos3-1)
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				if retval ~= nil and
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					retval ~= "" then
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					return retval
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				end
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			end
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		end
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	end
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	return nil
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end
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--------------------------------------------------------------------------------
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function modmgr.parse_dofile_line(modpath,line)
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	local pos1 = line:find("\"")
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	local pos2 = nil
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	if pos1 ~= nil then
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		pos2 = line:find("\"",pos1+1)
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	end
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	if pos1 ~= nil and pos2 ~= nil then
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		local filename = line:sub(pos1+1,pos2-1)
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		if filename ~= nil and
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			filename ~= "" and
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			filename:find(".lua") then
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			return modmgr.identify_modname(modpath,filename)
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		end
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	end
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	return nil
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end
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--------------------------------------------------------------------------------
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function modmgr.identify_modname(modpath,filename)
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	local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
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	if testfile ~= nil then
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		local line = testfile:read()
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		while line~= nil do
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			local modname = nil
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			if line:find("minetest.register_tool") then
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				modname = modmgr.parse_register_line(line)
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			end
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			if line:find("minetest.register_craftitem") then
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				modname = modmgr.parse_register_line(line)
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			end
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			if line:find("minetest.register_node") then
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				modname = modmgr.parse_register_line(line)
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			end
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			if line:find("dofile") then
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				modname = modmgr.parse_dofile_line(modpath,line)
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			end
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			if modname ~= nil then
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				testfile:close()
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				return modname
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			end
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			line = testfile:read()
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		end
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		testfile:close()
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	end
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	return nil
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end
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--------------------------------------------------------------------------------
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function modmgr.render_modlist(render_list)
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	local retval = ""
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	if render_list == nil then
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		if modmgr.global_mods == nil then
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			modmgr.refresh_globals()
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		end
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		render_list = modmgr.global_mods
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	end
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	local list = render_list:get_list()
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	local last_modpack = nil
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	for i,v in ipairs(list) do
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		if retval ~= "" then
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			retval = retval ..","
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		end
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		local color = ""
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		if v.is_modpack then
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			local rawlist = render_list:get_raw_list()
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			local all_enabled = true
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			for j=1,#rawlist,1 do
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				if rawlist[j].modpack == list[i].name and
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					rawlist[j].enabled ~= true then
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						all_enabled = false
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						break
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				end
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			end
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			if all_enabled == false then
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				color = mt_color_grey
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			else
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				color = mt_color_dark_green
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			end
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		end
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		if v.typ == "game_mod" then
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			color = mt_color_blue
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		else
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			if v.enabled then
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				color = mt_color_green
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			end
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		end
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		retval = retval .. color
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		if v.modpack  ~= nil then
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			retval = retval .. "    "
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		end
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		retval = retval .. v.name
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	end
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	return retval
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end
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--------------------------------------------------------------------------------
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function modmgr.get_dependencies(modfolder)
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	local toadd = ""
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	if modfolder ~= nil then
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		local filename = modfolder ..
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					DIR_DELIM .. "depends.txt"
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		local dependencyfile = io.open(filename,"r")
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		if dependencyfile then
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			local dependency = dependencyfile:read("*l")
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			while dependency do
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				if toadd ~= "" then
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					toadd = toadd .. ","
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				end
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				toadd = toadd .. dependency
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				dependency = dependencyfile:read()
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			end
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			dependencyfile:close()
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		end
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	end
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	return toadd
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end
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--------------------------------------------------------------------------------
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function modmgr.get_worldconfig(worldpath)
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	local filename = worldpath ..
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				DIR_DELIM .. "world.mt"
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	local worldfile = Settings(filename)
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	local worldconfig = {}
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	worldconfig.global_mods = {}
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	worldconfig.game_mods = {}
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	for key,value in pairs(worldfile:to_table()) do
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		if key == "gameid" then
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			worldconfig.id = value
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		elseif key:sub(0, 9) == "load_mod_" then
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			worldconfig.global_mods[key] = core.is_yes(value)
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		else
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			worldconfig[key] = value
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		end
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	end
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	--read gamemods
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	local gamespec = gamemgr.find_by_gameid(worldconfig.id)
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	gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
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	return worldconfig
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end
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--------------------------------------------------------------------------------
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function modmgr.installmod(modfilename,basename)
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	local modfile = modmgr.identify_filetype(modfilename)
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	local modpath = modmgr.extract(modfile)
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	if modpath == nil then
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		gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
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			fgettext("\nInstall Mod: unsupported filetype \"$1\" or broken archive", modfile.type)
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		return
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	end
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	local basefolder = modmgr.getbasefolder(modpath)
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	if basefolder.type == "modpack" then
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		local clean_path = nil
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		if basename ~= nil then
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			clean_path = "mp_" .. basename
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		end
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		if clean_path == nil then
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			clean_path = get_last_folder(cleanup_path(basefolder.path))
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		end
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		if clean_path ~= nil then
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			local targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
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			if not core.copy_dir(basefolder.path,targetpath) then
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				gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
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			end
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		else
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			gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
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		end
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	end
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	if basefolder.type == "mod" then
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		local targetfolder = basename
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		if targetfolder == nil then
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			targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
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		end
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		--if heuristic failed try to use current foldername
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		if targetfolder == nil then
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			targetfolder = get_last_folder(basefolder.path)
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		end
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		if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
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			local targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
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			core.copy_dir(basefolder.path,targetpath)
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		else
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			gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
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		end
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	end
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	core.delete_dir(modpath)
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	modmgr.refresh_globals()
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end
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--------------------------------------------------------------------------------
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function modmgr.preparemodlist(data)
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	local retval = {}
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	local global_mods = {}
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	local game_mods = {}
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	--read global mods
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	local modpath = core.get_modpath()
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	if modpath ~= nil and
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		modpath ~= "" then
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		get_mods(modpath,global_mods)
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	end
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	for i=1,#global_mods,1 do
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		global_mods[i].typ = "global_mod"
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		retval[#retval + 1] = global_mods[i]
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	end
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	--read game mods
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	local gamespec = gamemgr.find_by_gameid(data.gameid)
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	gamemgr.get_game_mods(gamespec, game_mods)
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	for i=1,#game_mods,1 do
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		game_mods[i].typ = "game_mod"
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		retval[#retval + 1] = game_mods[i]
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	end
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	if data.worldpath == nil then
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		return retval
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	end
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	--read world mod configuration
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	local filename = data.worldpath ..
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				DIR_DELIM .. "world.mt"
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	local worldfile = Settings(filename)
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	for key,value in pairs(worldfile:to_table()) do
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		if key:sub(1, 9) == "load_mod_" then
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			key = key:sub(10)
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			local element = nil
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			for i=1,#retval,1 do
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				if retval[i].name == key and
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					not retval[i].is_modpack then
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					element = retval[i]
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					break
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				end
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			end
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			if element ~= nil then
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				element.enabled = core.is_yes(value)
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			else
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				core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
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			end
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		end
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	end
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	return retval
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end
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--------------------------------------------------------------------------------
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function modmgr.comparemod(elem1,elem2)
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	if elem1 == nil or elem2 == nil then
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		return false
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	end
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	if elem1.name ~= elem2.name then
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		return false
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	end
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	if elem1.is_modpack ~= elem2.is_modpack then
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		return false
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	end
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	if elem1.typ ~= elem2.typ then
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		return false
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	end
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	if elem1.modpack ~= elem2.modpack then
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		return false
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	end
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	if elem1.path ~= elem2.path then
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		return false
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	end
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	return true
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end
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--------------------------------------------------------------------------------
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function modmgr.mod_exists(basename)
 | 
						|
 | 
						|
	if modmgr.global_mods == nil then
 | 
						|
		modmgr.refresh_globals()
 | 
						|
	end
 | 
						|
 | 
						|
	if modmgr.global_mods:raw_index_by_uid(basename) > 0 then
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	return false
 | 
						|
end
 | 
						|
 | 
						|
--------------------------------------------------------------------------------
 | 
						|
function modmgr.get_global_mod(idx)
 | 
						|
 | 
						|
	if modmgr.global_mods == nil then
 | 
						|
		return nil
 | 
						|
	end
 | 
						|
 | 
						|
	if idx == nil or idx < 1 or
 | 
						|
		idx > modmgr.global_mods:size() then
 | 
						|
		return nil
 | 
						|
	end
 | 
						|
 | 
						|
	return modmgr.global_mods:get_list()[idx]
 | 
						|
end
 | 
						|
 | 
						|
--------------------------------------------------------------------------------
 | 
						|
function modmgr.refresh_globals()
 | 
						|
	modmgr.global_mods = filterlist.create(
 | 
						|
					modmgr.preparemodlist, --refresh
 | 
						|
					modmgr.comparemod, --compare
 | 
						|
					function(element,uid) --uid match
 | 
						|
						if element.name == uid then
 | 
						|
							return true
 | 
						|
						end
 | 
						|
					end,
 | 
						|
					nil, --filter
 | 
						|
					{}
 | 
						|
					)
 | 
						|
	modmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
 | 
						|
	modmgr.global_mods:set_sortmode("alphabetic")
 | 
						|
end
 | 
						|
 | 
						|
--------------------------------------------------------------------------------
 | 
						|
function modmgr.identify_filetype(name)
 | 
						|
 | 
						|
	if name:sub(-3):lower() == "zip" then
 | 
						|
		return {
 | 
						|
				name = name,
 | 
						|
				type = "zip"
 | 
						|
				}
 | 
						|
	end
 | 
						|
 | 
						|
	if name:sub(-6):lower() == "tar.gz" or
 | 
						|
		name:sub(-3):lower() == "tgz"then
 | 
						|
		return {
 | 
						|
				name = name,
 | 
						|
				type = "tgz"
 | 
						|
				}
 | 
						|
	end
 | 
						|
 | 
						|
	if name:sub(-6):lower() == "tar.bz2" then
 | 
						|
		return {
 | 
						|
				name = name,
 | 
						|
				type = "tbz"
 | 
						|
				}
 | 
						|
	end
 | 
						|
 | 
						|
	if name:sub(-2):lower() == "7z" then
 | 
						|
		return {
 | 
						|
				name = name,
 | 
						|
				type = "7z"
 | 
						|
				}
 | 
						|
	end
 | 
						|
 | 
						|
	return {
 | 
						|
		name = name,
 | 
						|
		type = "ukn"
 | 
						|
	}
 | 
						|
end
 |