* Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code |
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| .. | ||
| async | ||
| client | ||
| common | ||
| fstk | ||
| game | ||
| locale | ||
| mainmenu | ||
| profiler | ||
| init.lua | ||
| settingtypes.txt | ||