| Fragment color for nodes is now calculated from: * Texture color, highlighted by artificial light if present (light color conveyed via vertex color). * Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow. * Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials. | ||
|---|---|---|
| .. | ||
| opengl_fragment.glsl | ||
| opengl_vertex.glsl | ||