minetest/src/server/activeobjectmgr.cpp
2024-11-18 02:45:18 +01:00

201 lines
5.4 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
#include <log.h>
#include "mapblock.h"
#include "profiler.h"
#include "activeobjectmgr.h"
namespace server
{
ActiveObjectMgr::~ActiveObjectMgr()
{
if (!m_active_objects.empty()) {
warningstream << "server::ActiveObjectMgr::~ActiveObjectMgr(): not cleared."
<< std::endl;
clear();
}
}
void ActiveObjectMgr::clearIf(const std::function<bool(ServerActiveObject *, u16)> &cb)
{
for (auto &it : m_active_objects.iter()) {
if (!it.second)
continue;
if (cb(it.second.get(), it.first)) {
// Remove reference from m_active_objects
m_active_objects.remove(it.first);
}
}
}
void ActiveObjectMgr::step(
float dtime, const std::function<void(ServerActiveObject *)> &f)
{
size_t count = 0;
for (auto &ao_it : m_active_objects.iter()) {
if (!ao_it.second)
continue;
count++;
f(ao_it.second.get());
}
g_profiler->avg("ActiveObjectMgr: SAO count [#]", count);
}
bool ActiveObjectMgr::registerObject(std::unique_ptr<ServerActiveObject> obj)
{
assert(obj); // Pre-condition
if (obj->getId() == 0) {
u16 new_id = getFreeId();
if (new_id == 0) {
errorstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "no free id available" << std::endl;
return false;
}
obj->setId(new_id);
} else {
verbosestream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "supplied with id " << obj->getId() << std::endl;
}
if (!isFreeId(obj->getId())) {
errorstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "id is not free (" << obj->getId() << ")" << std::endl;
return false;
}
const v3f pos = obj->getBasePosition();
if (objectpos_over_limit(pos)) {
warningstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "object position (" << pos.X << "," << pos.Y << "," << pos.Z
<< ") outside maximum range" << std::endl;
return false;
}
auto obj_id = obj->getId();
m_active_objects.put(obj_id, std::move(obj));
m_spatial_index.insert(pos.toArray(), obj_id);
auto new_size = m_active_objects.size();
verbosestream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "Added id=" << obj_id << "; there are now ";
if (new_size == decltype(m_active_objects)::unknown)
verbosestream << "???";
else
verbosestream << new_size;
verbosestream << " active objects." << std::endl;
return true;
}
void ActiveObjectMgr::removeObject(u16 id)
{
verbosestream << "Server::ActiveObjectMgr::removeObject(): "
<< "id=" << id << std::endl;
// this will take the object out of the map and then destruct it
bool ok = m_active_objects.remove(id);
if (!ok) {
infostream << "Server::ActiveObjectMgr::removeObject(): "
<< "id=" << id << " not found" << std::endl;
} else {
m_spatial_index.remove(id);
}
}
void ActiveObjectMgr::invalidateActiveObjectObserverCaches()
{
for (auto &active_object : m_active_objects.iter()) {
ServerActiveObject *obj = active_object.second.get();
if (!obj)
continue;
obj->invalidateEffectiveObservers();
}
}
void ActiveObjectMgr::updatePos(const v3f &pos, u16 id) {
// laziggy solution: only update if we already know the object
if (m_active_objects.get(id) != nullptr)
m_spatial_index.update(pos.toArray(), id);
}
void ActiveObjectMgr::getObjectsInsideRadius(const v3f &pos, float radius,
std::vector<ServerActiveObject *> &result,
std::function<bool(ServerActiveObject *obj)> include_obj_cb)
{
float r_squared = radius * radius;
m_spatial_index.rangeQuery((pos - v3f(radius)).toArray(), (pos + v3f(radius)).toArray(), [&](auto objPos, u16 id) {
if (v3f(objPos).getDistanceFromSQ(pos) > r_squared)
return;
auto obj = m_active_objects.get(id).get();
if (!obj)
return;
if (!include_obj_cb || include_obj_cb(obj))
result.push_back(obj);
});
}
void ActiveObjectMgr::getObjectsInArea(const aabb3f &box,
std::vector<ServerActiveObject *> &result,
std::function<bool(ServerActiveObject *obj)> include_obj_cb)
{
m_spatial_index.rangeQuery(box.MinEdge.toArray(), box.MaxEdge.toArray(), [&](auto _, u16 id) {
auto obj = m_active_objects.get(id).get();
if (!obj)
return;
if (!include_obj_cb || include_obj_cb(obj))
result.push_back(obj);
});
}
void ActiveObjectMgr::getAddedActiveObjectsAroundPos(
const v3f &player_pos, const std::string &player_name,
f32 radius, f32 player_radius,
const std::set<u16> &current_objects,
std::vector<u16> &added_objects)
{
/*
Go through the object list,
- discard removed/deactivated objects,
- discard objects that are too far away,
- discard objects that are found in current_objects,
- discard objects that are not observed by the player.
- add remaining objects to added_objects
*/
for (auto &ao_it : m_active_objects.iter()) {
u16 id = ao_it.first;
// Get object
ServerActiveObject *object = ao_it.second.get();
if (!object)
continue;
if (object->isGone())
continue;
f32 distance_f = object->getBasePosition().getDistanceFrom(player_pos);
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
// Discard if too far
if (distance_f > player_radius && player_radius != 0)
continue;
} else if (distance_f > radius)
continue;
if (!object->isEffectivelyObservedBy(player_name))
continue;
// Discard if already on current_objects
auto n = current_objects.find(id);
if (n != current_objects.end())
continue;
// Add to added_objects
added_objects.push_back(id);
}
}
} // namespace server