162 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Minetest
 | |
| Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 | |
| Copyright (C) 2013 Kahrl <kahrl@gmx.net>
 | |
| 
 | |
| This program is free software; you can redistribute it and/or modify
 | |
| it under the terms of the GNU Lesser General Public License as published by
 | |
| the Free Software Foundation; either version 2.1 of the License, or
 | |
| (at your option) any later version.
 | |
| 
 | |
| This program is distributed in the hope that it will be useful,
 | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| GNU Lesser General Public License for more details.
 | |
| 
 | |
| You should have received a copy of the GNU Lesser General Public License along
 | |
| with this program; if not, write to the Free Software Foundation, Inc.,
 | |
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | |
| */
 | |
| 
 | |
| #ifndef ITEMDEF_HEADER
 | |
| #define ITEMDEF_HEADER
 | |
| 
 | |
| #include "irrlichttypes_extrabloated.h"
 | |
| #include <string>
 | |
| #include <iostream>
 | |
| #include <set>
 | |
| #include "itemgroup.h"
 | |
| #include "sound.h"
 | |
| class IGameDef;
 | |
| struct ToolCapabilities;
 | |
| 
 | |
| /*
 | |
| 	Base item definition
 | |
| */
 | |
| 
 | |
| enum ItemType
 | |
| {
 | |
| 	ITEM_NONE,
 | |
| 	ITEM_NODE,
 | |
| 	ITEM_CRAFT,
 | |
| 	ITEM_TOOL,
 | |
| };
 | |
| 
 | |
| struct ItemDefinition
 | |
| {
 | |
| 	/*
 | |
| 		Basic item properties
 | |
| 	*/
 | |
| 	ItemType type;
 | |
| 	std::string name; // "" = hand
 | |
| 	std::string description; // Shown in tooltip.
 | |
| 
 | |
| 	/*
 | |
| 		Visual properties
 | |
| 	*/
 | |
| 	std::string inventory_image; // Optional for nodes, mandatory for tools/craftitems
 | |
| 	std::string wield_image; // If empty, inventory_image or mesh (only nodes) is used
 | |
| 	v3f wield_scale;
 | |
| 
 | |
| 	/*
 | |
| 		Item stack and interaction properties
 | |
| 	*/
 | |
| 	s16 stack_max;
 | |
| 	bool usable;
 | |
| 	bool liquids_pointable;
 | |
| 	// May be NULL. If non-NULL, deleted by destructor
 | |
| 	ToolCapabilities *tool_capabilities;
 | |
| 	ItemGroupList groups;
 | |
| 	SimpleSoundSpec sound_place;
 | |
| 	f32 range;
 | |
| 
 | |
| 	// Client shall immediately place this node when player places the item.
 | |
| 	// Server will update the precise end result a moment later.
 | |
| 	// "" = no prediction
 | |
| 	std::string node_placement_prediction;
 | |
| 
 | |
| 	/*
 | |
| 		Some helpful methods
 | |
| 	*/
 | |
| 	ItemDefinition();
 | |
| 	ItemDefinition(const ItemDefinition &def);
 | |
| 	ItemDefinition& operator=(const ItemDefinition &def);
 | |
| 	~ItemDefinition();
 | |
| 	void reset();
 | |
| 	void serialize(std::ostream &os, u16 protocol_version) const;
 | |
| 	void deSerialize(std::istream &is);
 | |
| private:
 | |
| 	void resetInitial();
 | |
| };
 | |
| 
 | |
| class IItemDefManager
 | |
| {
 | |
| public:
 | |
| 	IItemDefManager(){}
 | |
| 	virtual ~IItemDefManager(){}
 | |
| 
 | |
| 	// Get item definition
 | |
| 	virtual const ItemDefinition& get(const std::string &name) const=0;
 | |
| 	// Get alias definition
 | |
| 	virtual std::string getAlias(const std::string &name) const=0;
 | |
| 	// Get set of all defined item names and aliases
 | |
| 	virtual std::set<std::string> getAll() const=0;
 | |
| 	// Check if item is known
 | |
| 	virtual bool isKnown(const std::string &name) const=0;
 | |
| #ifndef SERVER
 | |
| 	// Get item inventory texture
 | |
| 	virtual video::ITexture* getInventoryTexture(const std::string &name,
 | |
| 			IGameDef *gamedef) const=0;
 | |
| 	// Get item wield mesh
 | |
| 	virtual scene::IMesh* getWieldMesh(const std::string &name,
 | |
| 		IGameDef *gamedef) const=0;
 | |
| #endif
 | |
| 
 | |
| 	virtual void serialize(std::ostream &os, u16 protocol_version)=0;
 | |
| };
 | |
| 
 | |
| class IWritableItemDefManager : public IItemDefManager
 | |
| {
 | |
| public:
 | |
| 	IWritableItemDefManager(){}
 | |
| 	virtual ~IWritableItemDefManager(){}
 | |
| 
 | |
| 	// Get item definition
 | |
| 	virtual const ItemDefinition& get(const std::string &name) const=0;
 | |
| 	// Get alias definition
 | |
| 	virtual std::string getAlias(const std::string &name) const=0;
 | |
| 	// Get set of all defined item names and aliases
 | |
| 	virtual std::set<std::string> getAll() const=0;
 | |
| 	// Check if item is known
 | |
| 	virtual bool isKnown(const std::string &name) const=0;
 | |
| #ifndef SERVER
 | |
| 	// Get item inventory texture
 | |
| 	virtual video::ITexture* getInventoryTexture(const std::string &name,
 | |
| 			IGameDef *gamedef) const=0;
 | |
| 	// Get item wield mesh
 | |
| 	virtual scene::IMesh* getWieldMesh(const std::string &name,
 | |
| 		IGameDef *gamedef) const=0;
 | |
| #endif
 | |
| 
 | |
| 	// Remove all registered item and node definitions and aliases
 | |
| 	// Then re-add the builtin item definitions
 | |
| 	virtual void clear()=0;
 | |
| 	// Register item definition
 | |
| 	virtual void registerItem(const ItemDefinition &def)=0;
 | |
| 	// Set an alias so that items named <name> will load as <convert_to>.
 | |
| 	// Alias is not set if <name> has already been defined.
 | |
| 	// Alias will be removed if <name> is defined at a later point of time.
 | |
| 	virtual void registerAlias(const std::string &name,
 | |
| 			const std::string &convert_to)=0;
 | |
| 
 | |
| 	virtual void serialize(std::ostream &os, u16 protocol_version)=0;
 | |
| 	virtual void deSerialize(std::istream &is)=0;
 | |
| 
 | |
| 	// Do stuff asked by threads that can only be done in the main thread
 | |
| 	virtual void processQueue(IGameDef *gamedef)=0;
 | |
| };
 | |
| 
 | |
| IWritableItemDefManager* createItemDefManager();
 | |
| 
 | |
| #endif
 |