Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating it for each fragment. Remove if (fogDistance != 0.0). |
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| .. | ||
| serverlist | ||
| shaders | ||
Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating it for each fragment. Remove if (fogDistance != 0.0). |
||
|---|---|---|
| .. | ||
| serverlist | ||
| shaders | ||