Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de> |
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| .. | ||
| 3d_interlaced_merge | ||
| default_shader | ||
| minimap_shader | ||
| nodes_shader | ||
| object_shader | ||
| selection_shader | ||
| shadow_shaders | ||
| stars_shader | ||