Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de> |
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| .. | ||
| async | ||
| client | ||
| common | ||
| fstk | ||
| game | ||
| locale | ||
| mainmenu | ||
| profiler | ||
| init.lua | ||
| settingtypes.txt | ||