minetest/games/devtest/mods/testentities/visuals.lua
2024-12-23 15:23:43 +01:00

251 lines
6.5 KiB
Lua

-- Minimal test entities to test visuals
core.register_entity("testentities:sprite", {
initial_properties = {
visual = "sprite",
textures = { "testentities_sprite.png" },
},
})
core.register_entity("testentities:upright_sprite", {
initial_properties = {
visual = "upright_sprite",
textures = {
"testentities_upright_sprite1.png",
"testentities_upright_sprite2.png",
},
},
})
core.register_entity("testentities:cube", {
initial_properties = {
visual = "cube",
textures = {
"testentities_cube1.png",
"testentities_cube2.png",
"testentities_cube3.png",
"testentities_cube4.png",
"testentities_cube5.png",
"testentities_cube6.png",
},
},
})
core.register_entity("testentities:item", {
initial_properties = {
visual = "item",
wield_item = "testnodes:normal",
},
})
core.register_entity("testentities:wielditem", {
initial_properties = {
visual = "wielditem",
wield_item = "testnodes:normal",
},
})
core.register_entity("testentities:mesh", {
initial_properties = {
visual = "mesh",
mesh = "testnodes_pyramid.obj",
textures = {
"testnodes_mesh_stripes2.png"
},
},
})
core.register_entity("testentities:mesh_unshaded", {
initial_properties = {
visual = "mesh",
mesh = "testnodes_pyramid.obj",
textures = {
"testnodes_mesh_stripes2.png"
},
shaded = false,
},
})
core.register_entity("testentities:sam", {
initial_properties = {
visual = "mesh",
mesh = "testentities_sam.b3d",
textures = {
"testentities_sam.png"
},
},
on_activate = function(self)
self.object:set_animation({x = 0, y = 219}, 30, 0, true)
end,
})
core.register_entity("testentities:lava_flan", {
initial_properties = {
infotext = "Lava Flan (smoke test .x)",
visual = "mesh",
mesh = "testentities_lava_flan.x",
textures = {
"testentities_lava_flan.png"
},
},
on_activate = function(self)
self.object:set_animation({x = 0, y = 28}, 15, 0, true)
end,
})
-- Advanced visual tests
-- An entity for testing animated and yaw-modulated sprites
core.register_entity("testentities:yawsprite", {
initial_properties = {
selectionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3},
visual = "sprite",
visual_size = {x=0.6666, y=1},
textures = {"testentities_dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
spritediv = {x=6, y=5},
initial_sprite_basepos = {x=0, y=0},
},
on_activate = function(self, staticdata)
self.object:set_sprite({x=0, y=0}, 3, 0.5, true)
end,
})
-- An entity for testing animated upright sprites
core.register_entity("testentities:upright_animated", {
initial_properties = {
visual = "upright_sprite",
textures = {"testnodes_anim.png"},
spritediv = {x = 1, y = 4},
},
on_activate = function(self)
self.object:set_sprite({x=0, y=0}, 4, 1.0, false)
end,
})
core.register_entity("testentities:nametag", {
initial_properties = {
visual = "sprite",
textures = { "testentities_sprite.png" },
},
on_activate = function(self, staticdata)
if staticdata ~= "" then
local data = core.deserialize(staticdata)
self.color = data.color
self.bgcolor = data.bgcolor
else
self.color = {
r = math.random(0, 255),
g = math.random(0, 255),
b = math.random(0, 255),
}
if math.random(0, 10) > 5 then
self.bgcolor = {
r = math.random(0, 255),
g = math.random(0, 255),
b = math.random(0, 255),
a = math.random(0, 255),
}
end
end
assert(self.color)
self.object:set_properties({
nametag = tostring(math.random(1000, 10000)),
nametag_color = self.color,
nametag_bgcolor = self.bgcolor,
})
end,
get_staticdata = function(self)
return core.serialize({ color = self.color, bgcolor = self.bgcolor })
end,
})
-- Enriched nametag strings
do
local bold = minetest.get_font_escape_sequence("bold")
local unbold = minetest.get_font_escape_sequence("unbold")
local italic = minetest.get_font_escape_sequence("italic")
local unitalic = minetest.get_font_escape_sequence("unitalic")
local mono = minetest.get_font_escape_sequence("mono")
local unmono = minetest.get_font_escape_sequence("unmono")
local all_off = unbold..unitalic..unmono
local nametags = {
"normal "..bold.."bold "..unbold..italic.."italic "..unitalic..mono.."mono",
bold..italic.."bold+italic"..unitalic..mono.." bold+mono"..unbold..italic.." mono+italic",
bold..italic..mono.."bold+mono+italic",
bold.."bold colored"..minetest.colorize("red", " red").." text",
"colored"..minetest.colorize("red", " red"..bold.." bold"..unbold).." text",
minetest.strip_font(bold.."striped"..italic.." font fomats"),
minetest.get_background_escape_sequence("green").."background is not supported",
"colored"..minetest.colorize("gray", " gray"..bold.." bold multi\nline").." text",
bold..unbold.."\nempty lines"..italic.." before and after\n"..unitalic,
"m"..mono.."m"..unmono.."m"..mono.."m"..unmono.."m"..mono.."m"..unmono.."m"..mono.."m",
"i"..italic.."i"..unitalic.."i"..italic.."i"..unitalic.."i"..italic.."i"..unitalic.."i"..
italic.."i",
"b"..bold.."b"..unbold.."b"..bold.."b"..unbold.."b"..bold.."b"..unbold.."b"..bold.."b",
}
-- Remove this if you want to look them separately
local all_lines = "Enriched nametag text:"
for _, nametag in ipairs(nametags) do
all_lines = all_lines.."\n"..all_off..nametag
end
nametags = {all_lines}
local nametag_iterator = 0
minetest.register_entity("testentities:nametag_enriched_text", {
initial_properties = {
visual = "sprite",
textures = { "testentities_sprite.png" },
},
on_activate = function(self, staticdata)
local color
local bgcolor
if (nametag_iterator/#nametags) % 2 < 1 then
color = {r = 0, g = 0, b = 255}
bgcolor = {r = 200, g = 200, b = 10,a = 150}
end
local nametag = nametags[(nametag_iterator % #nametags)+1]
nametag_iterator = nametag_iterator + 1
self.object:set_properties({
nametag = nametag,
nametag_color = color,
nametag_bgcolor = bgcolor,
})
end,
})
-- Who doesn't like ascii art
minetest.register_entity("testentities:nametag_ascii_art", {
initial_properties = {
visual = "sprite",
textures = { "testentities_sprite.png" },
},
on_activate = function(self, staticdata)
local nametag = mono..
" __. __. __. \n" ..
" _____ |__| ____ _____ / |_ _____ _____ / |_ \n" ..
" / \\| |/ \\ / __ \\ _\\/ __ \\/ __> _\\\n" ..
"| Y Y \\ | | \\ ___/| | | ___/\\___ \\| | \n" ..
"|__|_| / |___| /\\______> | \\______>_____/| | \n" ..
" \\/ \\/ \\/ \\/ \\/ "
self.object:set_properties({
nametag = nametag,
nametag_color = "green",
nametag_bgcolor = "black",
})
end,
})
end