| - Make volumetric light effect strength server controllable - Separate volumetric and bloom shader pipeline - Require bloom to be enable, scale godrays with bloom | ||
|---|---|---|
| .. | ||
| opengl_fragment.glsl | ||
| opengl_vertex.glsl | ||
| - Make volumetric light effect strength server controllable - Separate volumetric and bloom shader pipeline - Require bloom to be enable, scale godrays with bloom | ||
|---|---|---|
| .. | ||
| opengl_fragment.glsl | ||
| opengl_vertex.glsl | ||