Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating it for each fragment. Remove if (fogDistance != 0.0). |
||
|---|---|---|
| .. | ||
| default_shader | ||
| minimap_shader | ||
| nodes_shader | ||
| selection_shader | ||
| water_surface_shader | ||
| wielded_shader | ||
Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating it for each fragment. Remove if (fogDistance != 0.0). |
||
|---|---|---|
| .. | ||
| default_shader | ||
| minimap_shader | ||
| nodes_shader | ||
| selection_shader | ||
| water_surface_shader | ||
| wielded_shader | ||