If the object pos is over limit, 'add entity' will not add an entity, causing 'obj' to be nil. |
||
|---|---|---|
| .. | ||
| async | ||
| common | ||
| fstk | ||
| game | ||
| mainmenu | ||
| profiler | ||
| init.lua | ||
| settingtypes.txt | ||
If the object pos is over limit, 'add entity' will not add an entity, causing 'obj' to be nil. |
||
|---|---|---|
| .. | ||
| async | ||
| common | ||
| fstk | ||
| game | ||
| mainmenu | ||
| profiler | ||
| init.lua | ||
| settingtypes.txt | ||