This stops get_node_drops from returning an empty string when using drop = "" and instead returns the supposed empty table instead {}
		
	
					 | 
			||
|---|---|---|
| .. | ||
| async | ||
| client | ||
| common | ||
| fstk | ||
| game | ||
| mainmenu | ||
| profiler | ||
| init.lua | ||
| settingtypes.txt | ||
				This stops get_node_drops from returning an empty string when using drop = "" and instead returns the supposed empty table instead {}
		
	
					 | 
			||
|---|---|---|
| .. | ||
| async | ||
| client | ||
| common | ||
| fstk | ||
| game | ||
| mainmenu | ||
| profiler | ||
| init.lua | ||
| settingtypes.txt | ||