This replaces annoying calculations on C++-side and eases the implementation of 2D geometry batch rendering a lot. |
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.. | ||
OneTextureBlend.fsh | ||
Renderer2D_noTex.fsh | ||
Renderer2D.fsh | ||
Renderer2D.vsh | ||
Solid.fsh | ||
Solid.vsh | ||
TransparentAlphaChannel.fsh | ||
TransparentAlphaChannelRef.fsh | ||
TransparentVertexAlpha.fsh |