* Make Player::peer_id server-side only and add getters and setters Player::peer_id has no sense client side, move it to server, make it private and add setter and getter Also add some PEER_ID_INEXISTENT instead of harcoded 0 |
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.. | ||
common | ||
cpp_api | ||
lua_api | ||
CMakeLists.txt | ||
scripting_client.cpp | ||
scripting_client.h | ||
scripting_mainmenu.cpp | ||
scripting_mainmenu.h | ||
scripting_server.cpp | ||
scripting_server.h |