* Remove the built-in exposure factor of 2.5 * Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom) * Add luminance scaling for bloom layer to simulate HDR * Add setting to control bloom strength |
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| .. | ||
| async | ||
| client | ||
| common | ||
| fstk | ||
| game | ||
| locale | ||
| mainmenu | ||
| profiler | ||
| init.lua | ||
| settingtypes.txt | ||