According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3 |
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| async | ||
| common | ||
| fstk | ||
| game | ||
| mainmenu | ||
| init.lua | ||