* abort if theres no active timer * only reduce the timer.time of all timers when its necessary * move updating timers_to_add into a seperate function |
||
|---|---|---|
| .. | ||
| async | ||
| common | ||
| fstk | ||
| game | ||
| mainmenu | ||
| init.lua | ||
* abort if theres no active timer * only reduce the timer.time of all timers when its necessary * move updating timers_to_add into a seperate function |
||
|---|---|---|
| .. | ||
| async | ||
| common | ||
| fstk | ||
| game | ||
| mainmenu | ||
| init.lua | ||