44 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| //! Enumeration for all primitive types there are.
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| enum E_PRIMITIVE_TYPE
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| {
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| 	//! All vertices are non-connected points.
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| 	EPT_POINTS = 0,
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| 
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| 	//! All vertices form a single connected line.
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| 	EPT_LINE_STRIP,
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| 
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| 	//! Just as LINE_STRIP, but the last and the first vertex is also connected.
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| 	EPT_LINE_LOOP,
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| 
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| 	//! Every two vertices are connected creating n/2 lines.
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| 	EPT_LINES,
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| 
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| 	//! After the first two vertices each vertex defines a new triangle.
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| 	//! Always the two last and the new one form a new triangle.
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| 	EPT_TRIANGLE_STRIP,
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| 
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| 	//! After the first two vertices each vertex defines a new triangle.
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| 	//! All around the common first vertex.
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| 	EPT_TRIANGLE_FAN,
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| 
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| 	//! Explicitly set all vertices for each triangle.
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| 	EPT_TRIANGLES,
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| 
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| 	//! The single vertices are expanded to quad billboards on the GPU.
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| 	EPT_POINT_SPRITES
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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