I don't have absolute numbers but if calls to get_properties() take up 30%+ of on_step() execution time that's bound to matter. |
||
|---|---|---|
| .. | ||
| async | ||
| client | ||
| common | ||
| fstk | ||
| game | ||
| locale | ||
| mainmenu | ||
| profiler | ||
| init.lua | ||
| settingtypes.txt | ||
I don't have absolute numbers but if calls to get_properties() take up 30%+ of on_step() execution time that's bound to matter. |
||
|---|---|---|
| .. | ||
| async | ||
| client | ||
| common | ||
| fstk | ||
| game | ||
| locale | ||
| mainmenu | ||
| profiler | ||
| init.lua | ||
| settingtypes.txt | ||