567 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			567 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #    This file is read by default from:
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| #    ../minetest.conf
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| #    ../../minetest.conf
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| #    Any other path can be chosen by passing the path as a parameter
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| #    to the program, eg. "minetest.exe --config ../minetest.conf.example".
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| 
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| #    By default, all the settings are commented and not functional.
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| #    Uncomment settings by removing the preceding #.
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| 
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| #    Further documentation:
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| #    http://wiki.minetest.net/
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| 
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| #    NOTE: This file might not be up-to-date, refer to the
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| #    defaultsettings.cpp file for an up-to-date list:
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| #    https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
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| 
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| #    A vim command to convert most of defaultsettings.cpp to conf file format:
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| #    :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
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| #    Note: Some of the settings are implemented in Lua.
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| 
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| #
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| #    Client and server
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| #
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| 
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| #    Name of player, on a server this is the main admin
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| #name =
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| 
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| #
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| #    Client stuff
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| #
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| 
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| #    Port to connect to (UDP)
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| #remote_port =
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| #    Key mappings.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #keymap_forward = KEY_KEY_W
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| #keymap_backward = KEY_KEY_S
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| #keymap_left = KEY_KEY_A
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| #keymap_right = KEY_KEY_D
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| #keymap_jump = KEY_SPACE
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| #keymap_sneak = KEY_LSHIFT
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| #keymap_inventory = KEY_KEY_I
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| #    Go down ladder / go down in fly mode / go fast in fast mode
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| #keymap_special1 = KEY_KEY_E
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| #keymap_chat = KEY_KEY_T
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| #keymap_cmd = /
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| #keyman_console = KEY_F10
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| #keymap_rangeselect = KEY_KEY_R
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| #keymap_freemove = KEY_KEY_K
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| #keymap_fastmove = KEY_KEY_J
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| #keymap_cinematic = KEY_F8
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| #keymap_screenshot = KEY_F12
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| #    If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
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| #aux1_descends = false
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| #    Double-tapping the jump key toggles fly mode
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| #doubletap_jump = false
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| #    If false aux1 is used to fly fast
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| #always_fly_fast = true
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| #    Some (temporary) keys for debugging
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| #keymap_print_debug_stacks = KEY_KEY_P
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| #keymap_quicktune_prev = KEY_HOME
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| #keymap_quicktune_next = KEY_END
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| #keymap_quicktune_dec = KEY_NEXT
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| #keymap_quicktune_inc = KEY_PRIOR
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| 
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| #    If set to true, you can place blocks at the position (feet + eye level) where you stand.
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| #    This is helpful when working with nodeboxes.
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| #enable_build_where_you_stand = false
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| #    Minimum FPS.
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| #    The amount of rendered stuff is dynamically set according to this.
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| #wanted_fps = 30
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| #    If FPS would go higher than this, limit it by sleeping
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| #    to not waste CPU power for no benefit.
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| #fps_max = 60
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| #    Maximum FPS when game is paused
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| #pause_fps_max = 20
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| #    The allowed adjustment range for the automatic rendering range adjustment
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| #viewing_range_nodes_max = 160
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| #viewing_range_nodes_min = 35
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| #    Initial window size
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| #screenW = 800
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| #screenH = 600
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| #fullscreen = false
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| #fullscreen_bpp = 24
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| #    Experimental option, might cause visible spaces between blocks
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| #    when set to higher number than 0.
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| #fsaa = 0
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| #vsync = false
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| #    Field of view in degrees
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| #fov = 72
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| #    Address to connect to (#blank = start local server)
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| #address =
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| #    Enable random user input, for testing
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| #random_input = false
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| #    Timeout for client to remove unused map data from memory
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| #client_unload_unused_data_timeout = 600
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| #    Whether to fog out the end of the visible area
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| #enable_fog = true
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| #    Whether to show the client debug info (has the same effect as hitting F5)
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| #show_debug = false
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| #    Enable a bit lower water surface; disable for speed (not quite optimized)
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| #new_style_water = false
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| #    Max liquids processed per step
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| #liquid_loop_max = 100000
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| #    The time (in seconds) that the liquids queue may grow beyond processing
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| #    capacity until an attempt is made to decrease its size by dumping old queue
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| #    items.  A value of 0 disables the functionality.
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| #liquid_queue_purge_time = 0
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| #    Liquid update interval in seconds
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| #liquid_update = 1.0
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| #    Enable transparent leaf textures, disable for speed
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| #new_style_leaves = true
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| #    Connects glass if supported by node
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| #connected_glass = false
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| #    Enable smooth lighting with simple ambient occlusion.
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| #    Disable for speed or for different looks.
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| #smooth_lighting = true
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| #    Adjust the gamma encoding for the light tables. Valid values are in the range
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| #    1.1 to 3.0 (inclusive); lower numbers are brighter.  This setting is for the
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| #    client only and is ignored by the server
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| #display_gamma = 1.8
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| # Path to texture directory. All textures are first searched from here.
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| #texture_path =
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| #    Video back-end.
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| #    Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
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| #video_driver = opengl
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| #    Unobstructed movement without physics, downwards key is keymap_special1
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| #free_move = false
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| #    Continuous forward movement (for testing)
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| #continuous_forward = false
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| #    Enable cinematic mode
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| #cinematic = false
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| #    Camera smoothing - smooths rotation of camera. 0 is no smoothing.
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| #    Must be equal to or greater than 0, and less than 1.
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| #camera_smoothing = 0.0
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| #    Camera smoothing when in cinematic mode
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| #cinematic_camera_smoothing = 0.7
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| #    Fast movement (keymap_special1)
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| #fast_move = false
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| #    Invert mouse
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| #invert_mouse = false
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| #    Enable/disable clouds
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| #enable_clouds = true
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| #cloud_height = 120
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| #enable_3d_clouds = true
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| #    Use a cloud animation for the main menu background
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| #menu_clouds = true
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| #    Path for screenshots
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| #screenshot_path =
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| #    Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
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| #view_bobbing_amount = 1.0
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| #    Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
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| #fall_bobbing_amount = 0.0
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| #    3d support.
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| #    Currently:
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| #        "none"       = no 3d output.
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| #        "anaglyph"   = cyan/magenta color 3d.
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| #        "interlaced" = odd/even line based polarisation screen support.
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| #        "topbottom"  = split screen top/bottom.
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| #        "sidebyside" = split screen side by side.
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| #3d_mode = none
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| #3d_parallax_strength = 0.025
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| #    In-game chat console background color (R,G,B)
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| #console_color = (0,0,0)
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| #    In-game chat console background alpha (opaqueness, between 0 and 255)
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| #console_alpha = 200
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| #    Selection box border color (R,G,B)
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| #selectionbox_color = (0,0,0)
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| #    Crosshair color (R,G,B)
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| #crosshair_color = (255,255,255)
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| #    Cross alpha (opaqueness, between 0 and 255)
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| #crosshair_alpha = 255
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| #    Scale gui by a user specified value
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| #gui_scaling = 1.0
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| #    Sensitivity multiplier
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| #mouse_sensitivity = 0.2
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| #    Sound settings
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| #enable_sound = true
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| #sound_volume = 0.7
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| #    Whether node texture animations should be desynchronized per mapblock
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| #desynchronize_mapblock_texture_animation = true
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| #    Width of the selectionbox's lines (Between 1 and 5)
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| #selectionbox_width = 2
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| #    Maximum proportion of current window to be used for hotbar.
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| #    Useful if there's something to be displayed right or left of hotbar.
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| #hud_hotbar_max_width = 1.0
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| #    Save the map received by the client on disk
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| #enable_local_map_saving = false
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| #    Enable selection highlighting for nodes (disables selectionbox)
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| #enable_node_highlighting = false
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| #    Texture filtering settings
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| #mip_map = false
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| #anisotropic_filter = false
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| #bilinear_filter = false
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| #trilinear_filter = false
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| #    Set to true to pre-generate all item visuals
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| #preload_item_visuals = false
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| #    Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
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| #enable_shaders = true
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| #    Set to true to enable textures bumpmapping. Requires shaders enabled.
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| #enable_bumpmapping = false
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| #    Set to true enables parallax occlusion mapping. Requires shaders enabled.
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| #generate_normalmaps = false
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| #    Set to true enables on the fly normalmap generation (Emboss effect).
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| #    Requires bumpmapping enabled.
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| #normalmaps_strength = 0.6
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| #    Strength of generated normalmaps
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| #normalmaps_smooth = 1
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| #    Defines sampling step of texture (0 - 2).
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| #    A higher value results in smoother normal maps.
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| #enable_parallax_occlusion = false
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| #    Scale of parallax occlusion effect
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| #parallax_occlusion_scale = 0.08
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| #    Bias of parallax occlusion effect, usually scale/2
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| #parallax_occlusion_bias = 0.04
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| #    Set to true enables waving water. Requires shaders enabled.
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| #enable_waving_water = false
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| #    Parameters for waving water:
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| #water_wave_height = 1.0
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| #water_wave_length = 20.0
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| #water_wave_speed = 5.0
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| #    Set to true enables waving leaves. Requires shaders enabled.
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| #enable_waving_leaves = false
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| #    Set to true enables waving plants. Requires shaders enabled.
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| #enable_waving_plants = false
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| #    Enables caching of facedir rotated meshes
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| #ambient_occlusion_gamma = 2.2
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| #    The strength (darkness) of node ambient-occlusion shading.
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| #    Lower is darker, Higher is lighter. The valid range of values for this
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| #    setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
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| #    set to the nearest valid value.
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| #enable_mesh_cache = true
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| #    The time in seconds it takes between repeated
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| #    right clicks when holding the right mouse button.
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| #repeat_rightclick_time = 0.25
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| #    Make fog and sky colors depend on daytime (dawn/sunset) and view direction
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| #directional_colored_fog = true
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| #    Delay showing tooltips, stated in milliseconds
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| #tooltip_show_delay = 400
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| #    Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens
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| #screen_dpi = 72
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| #    Default timeout for cURL, stated in milliseconds.
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| #    Only has an effect if compiled with cURL.
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| #curl_timeout = 5000
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| #    Limits number of parallel HTTP requests. Affects:
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| #        Media fetch if server uses remote_media setting.
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| #        Serverlist download and server announcement.
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| #        Downloads performed by main menu (e.g. mod manager).
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| #    Only has an effect if compiled with cURL.
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| #curl_parallel_limit = 8
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| #    Maximum time in ms a file download (e.g. a mod download) may take
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| #curl_file_download_timeout = 300000
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| #    Enable usage of remote media server (if provided by server)
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| #enable_remote_media_server = true
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| #    Url to the server list displayed in the Multiplayer Tab
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| #serverlist_url = servers.minetest.net
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| #    File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
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| #serverlist_file = favoriteservers.txt
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| #    Whether freetype fonts are used, requires freetype support to be compiled in
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| #freetype = true
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| #    Path to TrueTypeFont or bitmap
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| #font_path = fonts/liberationsans.ttf
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| #font_size = 15
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| #    Font shadow offset, if 0 then shadow will not be drawn
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| #font_shadow = 1
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| #    Font shadow alpha (opaqueness, between 0 and 255)
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| #font_shadow_alpha = 128
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| #mono_font_path = fonts/liberationmono.ttf
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| #mono_font_size = 15
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| #    This font will be used for certain languages
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| #fallback_font_path = fonts/DroidSansFallbackFull.ttf
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| #fallback_font_size = 15
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| #fallback_font_shadow = 1
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| #fallback_font_shadow_alpha = 128
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| #    Override language. When no value is provided (default) system language is used.
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| #    Check "locale" directory for the list of available translations.
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| #language =
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| #main_menu_script =
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| #main_menu_game_mgr = 0
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| #main_menu_mod_mgr = 1
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| #modstore_download_url = https://forum.minetest.net/media/
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| #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
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| #modstore_details_url  = https://forum.minetest.net/mmdb/mod/*/
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| #    Makes DirectX work with LuaJIT. Disable if it causes troubles.
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| #high_precision_fpu = true
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| 
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| #
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| #    Server stuff
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| #
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| 
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| #    Network port to listen (UDP)
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| #port = 30000
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| #    Bind address
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| #bind_address =
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| #    Name of server
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| #server_name = Minetest server
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| #    Description of server
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| #server_description = mine here
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| #    Domain name of server
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| #server_address = game.minetest.net
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| #    Homepage of server
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| #server_url = http://minetest.net
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| #    Automaticaly report to masterserver
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| #server_announce = 0
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| #    Announce to this masterserver.
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| #    If you want to announce your ipv6 address - use  serverlist_url = v6.servers.minetest.net.
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| #serverlist_url = servers.minetest.net
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| #    Default game (default when creating a new world)
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| #default_game = minetest
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| #    World directory (everything in the world is stored here)
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| #map-dir = /custom/world
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| #    Message of the Day
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| #motd = Welcome to this awesome Minetest server!
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| #    Maximum number of players connected simultaneously
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| #max_users = 15
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| #    Set to true to disallow old clients from connecting
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| #strict_protocol_version_checking = false
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| #    Time in seconds for item entity to live. Default value: 900s.
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| #    Setting it to -1 disables the feature.
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| #item_entity_ttl = 900
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| #    Set to true to enable creative mode (unlimited inventory)
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| #creative_mode = false
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| #    Enable players getting damage and dying
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| #enable_damage = false
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| #    A chosen map seed for a new map, leave empty for random
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| #fixed_map_seed =
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| #    Gives some stuff to players at the beginning
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| #give_initial_stuff = false
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| #    New users need to input this password
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| #default_password =
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| #    Available privileges: interact, shout, teleport, settime, privs, ...
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| #    See /privs in game for a full list on your server and mod configuration.
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| #default_privs = interact, shout
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| #    Whether players are shown to clients without any range limit.
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| #    Deprecated, use the setting player_transfer_distance instead.
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| #unlimited_player_transfer_distance = true
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| #    Defines the maximal player transfer distance in blocks (0 = unlimited)
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| #player_transfer_distance = 0
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| #    Whether to enable players killing each other
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| #enable_pvp = true
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| #    If this is set, players will always (re)spawn at the given position
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| #static_spawnpoint = 0, 10, 0
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| #    If true, new players cannot join with an empty password
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| #disallow_empty_password = false
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| #    If true, disable cheat prevention in multiplayer
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| #disable_anticheat = false
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| #    If true, actions are recorded for rollback
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| #    This option is only read when server starts
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| #enable_rollback_recording = false
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| #    Handling for deprecated lua api calls:
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| #        "legacy" = (try to) mimic old behaviour (default for release).
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| #        "log"    = mimic and log backtrace of deprecated call (default for debug).
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| #        "error"  = abort on usage of deprecated call (suggested for mod developers).
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| #deprecated_lua_api_handling = legacy
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| #    Mod profiler
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| #mod_profiling = false
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| #    Detailed mod profile data
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| #detailed_profiling = false
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| #    Profiler data print interval. #0 = disable.
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| #profiler_print_interval = 0
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| #enable_mapgen_debug_info = false
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| #    From how far client knows about objects
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| #active_object_send_range_blocks = 3
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| #    How large area of blocks are subject to the active block stuff.
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| #    Active = objects are loaded and ABMs run.
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| #active_block_range = 2
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| #    How many blocks are flying in the wire simultaneously per client
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| #max_simultaneous_block_sends_per_client = 10
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| #    How many blocks are flying in the wire simultaneously per server
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| #max_simultaneous_block_sends_server_total = 40
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| #    From how far blocks are sent to clients, stated in mapblocks (16 nodes)
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| #max_block_send_distance = 10
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| #    From how far blocks are generated for clients, stated in mapblocks (16 nodes)
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| #max_block_generate_distance = 6
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| #    Number of extra blocks that can be loaded by /clearobjects at once.
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| #    This is a trade-off between sqlite transaction overhead and
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| #    memory consumption (4096=100MB, as a rule of thumb).
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| #max_clearobjects_extra_loaded_blocks = 4096
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| #    Maximum number of forceloaded blocks
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| #max_forceloaded_blocks = 16
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| #    Interval of sending time of day to clients
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| #time_send_interval = 5
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| #    Controls length of day/night cycle.
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| #    72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
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| #time_speed = 72
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| #    Length of year in days for seasons change.
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| #    With default time_speed 365 days = 5 real days for year, 30 days = 10 real hours.
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| #year_days = 30
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| #server_unload_unused_data_timeout = 29
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| #    Maximum number of statically stored objects in a block
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| #max_objects_per_block = 49
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| #    Interval of saving important changes in the world, stated in seconds
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| #server_map_save_interval = 5.3
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| #    http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
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| #sqlite_synchronous = 2
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| #    To reduce lag, block transfers are slowed down when a player is building something.
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| #    This determines how long they are slowed down after placing or removing a node.
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| #full_block_send_enable_min_time_from_building = 2.0
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| #    Length of a server tick and the interval at which objects are generally updated over network
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| #dedicated_server_step = 0.1
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| #    Can be set to true to disable shutting down on invalid world data
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| #ignore_world_load_errors = false
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| #    Specifies URL from which client fetches media instead of using UDP.
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| #    $filename should be accessible from $remote_media$filename via cURL
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| #    (obviously, remote_media should end with a slash).
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| #    Files that are not present would be fetched the usual way.
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| #remote_media =
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| #    Level of logging to be written to debug.txt:
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| #    0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose.
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| #debug_log_level = 2
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| #    Maximum number of blocks that can be queued for loading
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| #emergequeue_limit_total = 256
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| #    Maximum number of blocks to be queued that are to be loaded from file.
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| #    Set to blank for an appropriate amount to be chosen automatically.
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| #emergequeue_limit_diskonly = 32
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| #    Maximum number of blocks to be queued that are to be generated.
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| #    Set to blank for an appropriate amount to be chosen automatically.
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| #emergequeue_limit_generate = 32
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| #    Number of emerge threads to use. Make this field blank, or increase this number
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| #    to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
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| #    at the cost of slightly buggy caves.
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| #num_emerge_threads = 1
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| #    Maximum number of packets sent per send step, if you have a slow connection
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| #    try reducing it, but don't reduce it to a number below double of targeted
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| #    client number.
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| #max_packets_per_iteration = 1024
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| #    Enable/disable IPv6
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| #enable_ipv6 = true
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| #    Enable/disable running an IPv6 server.  An IPv6 server may be restricted
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| #    to IPv6 clients, depending on system configuration.
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| #    Ignored if bind_address is set.
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| #ipv6_server = false
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| 
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| #
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| #    Physics stuff
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| #
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| 
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| #movement_acceleration_default = 3
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| #movement_acceleration_air = 2
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| #movement_acceleration_fast = 10
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| #movement_speed_walk = 4
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| #movement_speed_crouch = 1.35
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| #movement_speed_fast = 20
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| #movement_speed_climb = 2
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| #movement_speed_jump = 6.5
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| #movement_speed_descend = 6
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| #movement_liquid_fluidity = 1
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| #movement_liquid_fluidity_smooth = 0.5
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| #movement_liquid_sink = 10
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| #movement_gravity = 9.81
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| 
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| #
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| #    Mapgen stuff
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| #
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| 
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| #    Name of map generator to be used.  Currently supported: v5, v6, v7, singlenode.
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| #mg_name = v6
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| #    Water surface level of map
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| #water_level = 1
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| #    Size of chunks to be generated, stated in mapblocks (16 nodes)
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| #chunksize = 5
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| #    Global map generation attributes.  Currently supported: trees, caves, flat, dungeons, light.
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| #    Flags that are not specified in the flag string are not modified from the default.
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| #    To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
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| #mg_flags = trees, caves
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| #    Map generation attributes specific to Mapgen V6.
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| #    Currently supported: biomeblend, jungles, mudflow.
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| #mgv6_spflags = biomeblend, jungles, mudflow
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| #    Controls size of deserts and beaches in Mapgen V6
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| #mgv6_freq_desert = 0.45
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| #mgv6_freq_beach = 0.15
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| 
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| #    Perlin noise attributes for different map generation parameters.
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| #    Noise parameters can be specified as a set of positional values:
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| #    Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
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| #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
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| #    Or the new group format can be used instead:
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| #mgv6_np_terrain_base = {
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| #    offset      = -4
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| #    scale       = 20
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| #    spread      = (250, 250, 250)
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| #    seed        = 82341
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| #    octaves     = 5
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| #    persistence = 0.6
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| #    lacunarity  = 2.0
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| #    flags       = "defaults"
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| #}
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| #    Only the group format supports noise flags which are needed for eased noise.
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| #    Mgv5 uses eased noise for np_cave1, np_cave2, np_ground and np_crumble, so these are shown in
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| #    group format, other noise parameters are shown in positional format to save space.
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| 
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| #mgv5_spflags = blobs
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| #mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
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| #mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
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| #mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
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| #mgv5_np_cave1 = {
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| #    offset      = 0
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| #    scale       = 6
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| #    spread      = (50, 50, 50)
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| #    seed        = 52534
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| #    octaves     = 4
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| #    persistence = 0.5
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| #    lacunarity  = 2.0
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| #    flags       = "eased"
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| #}
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| #mgv5_np_cave2 = {
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| #    offset      = 0
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| #    scale       = 6
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| #    spread      = (50, 50, 50)
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| #    seed        = 10325
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| #    octaves     = 4
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| #    persistence = 0.5
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| #    lacunarity  = 2.0
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| #    flags       = "eased"
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| #}
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| #mgv5_np_ground = {
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| #    offset      = 0
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| #    scale       = 40
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| #    spread      = (80, 80, 80)
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| #    seed        = 983240
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| #    octaves     = 4
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| #    persistence = 0.55
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| #    lacunarity  = 2.0
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| #    flags       = "eased"
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| #}
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| #mgv5_np_crumble = {
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| #    offset      = 0
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| #    scale       = 1
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| #    spread      = (20, 20, 20)
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| #    seed        = 34413
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| #    octaves     = 3
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| #    persistence = 1.3
 | |
| #    lacunarity  = 2.0
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| #    flags       = "eased"
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| #}
 | |
| #mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1, 2.0
 | |
| 
 | |
| #mgv6_spflags = biomeblend, jungles, mudflow
 | |
| #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
 | |
| #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
 | |
| #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
 | |
| #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
 | |
| #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
 | |
| #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
 | |
| #mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0
 | |
| #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
 | |
| #mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0
 | |
| #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
 | |
| #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
 | |
| 
 | |
| #mgv7_spflags = mountains, ridges
 | |
| #mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0
 | |
| #mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
 | |
| #mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0
 | |
| #mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
 | |
| #mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0
 | |
| #mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0
 | |
| #mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0
 | |
| #mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
 | |
| #mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
 | |
| #mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
 | |
| #mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
 | |
| 
 | |
| #    Noise parameters for biome API temperature and humidity
 | |
| #mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0
 | |
| #mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0
 |