Using the `dtime` value entirely, this will stop the clock if the game is paused in singleplayer. Since most of the clocks were fixed a long time ago, this should again be safe to use. |
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|---|---|---|
| .. | ||
| async | ||
| client | ||
| common | ||
| fstk | ||
| game | ||
| mainmenu | ||
| profiler | ||
| init.lua | ||
| settingtypes.txt | ||