* Move shadow position calculation to vertex shaders * Animate entire scene before rendering shadows to prevent lagging of shadows * Remove unnecessary use of PolygonOffsetFactor * Apply normal offset to both nodes and objects * Rename getPerspectiveFactor -> applyPerspectiveDistortion * Remove perspective distortion from fragment shaders |
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|---|---|---|
| .. | ||
| 3d_interlaced_merge | ||
| default_shader | ||
| minimap_shader | ||
| nodes_shader | ||
| object_shader | ||
| selection_shader | ||
| shadow_shaders | ||
| stars_shader | ||