* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
		
	
			
		
			
				
	
	
		
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## Generic ignorable patterns and files
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*~
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.*.swp
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.*-swp
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*bak*
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tags
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*.vim
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*.orig
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*.rej
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## Files related to minetest development cycle
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/*.patch
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## Non-static Minetest directories
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/bin/
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/games/*
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!/games/minimal/
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/cache/
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/textures/*
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!/textures/base/
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/sounds/
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/mods/*
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!/mods/minetest/
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/mods/minetest/*
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!/mods/minetest/mods_here.txt
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/worlds/
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/world/
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## Configuration/log files
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minetest.conf
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debug.txt
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## Doxygen files
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doc/Doxyfile
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doc/html/
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doc/doxygen_*
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## Build files
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CMakeFiles
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Makefile
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!build/android/Makefile
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cmake_install.cmake
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CMakeCache.txt
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CPackConfig.cmake
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CPackSourceConfig.cmake
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src/android_version.h
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src/android_version_githash.h
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src/cmake_config.h
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src/cmake_config_githash.h
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src/lua/build/
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locale/
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.directory
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.kdev4/
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*.cbp
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*.kdev4
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*.layout
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*.o
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*.a
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## Android build files
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build/android/assets
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build/android/bin
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build/android/Debug
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build/android/deps
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build/android/gen
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build/android/jni/src
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build/android/libs
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build/android/obj
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build/android/path.cfg
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build/android/and_env
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build/android/AndroidManifest.xml
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timestamp
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