This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.  | 
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| .. | ||
| devtest | ||
				This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.  | 
			||
|---|---|---|
| .. | ||
| devtest | ||